Text File
Uploaded by RL (super_shotgun35@yahoo.com)
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Title : BADTRIP (for DOOM II)
Filenames : BADTRIP1.WAD & BADTRIP1.TXT
Author : Christopher A. Rada
Email Address :
Description : You are assigned to infiltrate a goverment
facility that has been suspected of attempting
to harness the forces of evil to create new
weapons for warfare. The project has gone awry,
unleashing demons and other creatures into the
building. You must explore the building and
escape alive.
Other Comments : While Creating this level, I had deathmatch in
mind at all times. While playing, my freinds and
I kept finding ourselves going back to the blue
room to play king of the mountain on the large
platform. There are many options for surprise,
rather than the Rambo method of busting into a room
and open firing. I spent many hours playing
Deathmatch not for entertainment, but to improve
the dynamics of deathmatch. Weapons must be earned,
not given away, as I've seen in many other levels.
There are a couple of areas where the textures do
not line up exactly, however, I think they are not
Too noticeable. This disturbs me greatly. If you
should happen to stumble upon them, please do not
look at them. In order to achieve the full effect
that I attempted to create, you first need a pair
of good speakers, then turn up the volume to a
fairly loud level. I myself do not like to have
the music on during play, however, I have provided
a kind of eerie version of a popular Pink Floyd
piece to set the mood. My level is very non-linear,
yet there is only one way to get out alive. You may
notice a lot of areas that serve no purpose other
than to provide good deathmatch sniping points.
This is meant to confuse the player into going into
areas that look as if they were important in order
to finish the level. By the way, All of the switches
serve some purpose. For all of you .Wad authors,
with shareware programs like Doomaud and Dmusic out
there, Why is it that there aren't more levels out
there with new music and sounds? They really can
alter the mood or setting of a level. Anyway, Thank
you and enjoy the level.
Additional Credits to : ID software, Colin Reed, and others associated
with the creation of DOOM & DOOM II
My good freind Bob Popp for kicking my ass in
Deathmatch hundreds of times.
Roger Waters and David Gilmour.
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* Play Information *
Episode and Level # : 1st level in DOOM II
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes (Levels 4 & 5 are only for the seriously
disturbed.)
New Sounds : Yes
New Graphics : No
New Music : Yes
Demos Replaced : None (Why would one want to include a demo?)
* Construction *
Base : New level from scratch
Editor(s) used : DCK20, Reject Map Builder, Dmmusic, Dmaud for
windows, Doom-ed -the real thing, Wad1to2, DCK
Midi2mus, Wavestudio.
Known Bugs : None.
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
levels. Thank you.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this WAD *
FTP sites:
BBS numbers: Ancient Mariner BBS in Silvis, IL 309-792-2663
Other: