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BADTRIP (for DOOM II)

   (7 reviews)

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3 Screenshots

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You are assigned to infiltrate a goverment facility that has been suspected of attempting to harness the forces of evil to create new weapons for warfare. The project has gone awry, unleashing demons and other creatures into the building. You must explore the building and escape alive.

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Walter confetti

  

Pretty trippy map, the sounds are weird but i think it's still part of the "bad trip" in the title that the doomguy is supposed to have. Overall not completely bad, there's a pair of nice ideas here and there.

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NuMetalManiak

  
not very fun, also annoying sounds.

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Guest

Unknown date

  
Pretty Good 90s WAD.

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Guest

Unknown date

  
You know anything uploaded by RL is going to be at least fairly good. This map is large, and gameplay on UV is OK. Progression is messy towards the end, but there's nothing mazey or truly vexing. Main complaint is that one area has hanging decorations that block player movement; if you are unlucky you can even be trapped by them. Normally one would call this error a Zdoomism, but this map predates Zdoom, so there isn't even that weak excuse. Overall, worth playing if you feel like an adventure.

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Guest

Unknown date

  
There's worse 1994 levels out there, but the title is fitting, and unless you're into lengthy, weird, puzzlish levels, skip this. 1/5 - ZZ

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Guest

Unknown date

  
too dark...irritating boss sound...

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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