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Another Refinery

   (14 reviews)

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3 Screenshots

About This File

Just another E1 insipred level (but with Doom II stuff in it). Made to be vanilla-compaitble.

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NuMetalManiak

  
got trapped when trying to get a secret in the nukage, both lifts aren't high enough. pretty easy and okay otherwise.

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Guest

  
Nice map 5/5.

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Unknown date

  
Solid 4/5 map IMO but I'm being quite generous to not take off a star for the careless mistake that leads to the possible permatrap at the blue key area. I'll let it have only a half star off. 3.5/5 rounded up to 4 as such.

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Unknown date

  
awsome map! 4/5

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Unknown date

  
It was okay, but nothing special - 3/5 Zalewa

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Unknown date

  
Yeah, the "Not-enough-high-of -lifts" bug in the blue key can trapped player forever, and it's unavoid-able if player want to get all secrets. That's the biggest problem, after that, I think every things are fine. It's still easy in UV due those weak monsters, but still a fun classic map and every classic DooMer should try this. 4/5 -playerlin

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Unknown date

  
It's not only very easy, but also a too simple wad

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Unknown date

  
Nice lighting FX and well-balanced. I'm a big fan of classic Doom, so thanks for making this!

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
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    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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