Text File
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Archive Maintainer : The buggy helltrip.zip is available for Download
on /newstuff! Please overwrite that file with
this one. Thanks :)
Update to : This file and the wad it describes
Advanced engine needed : Yes. Extensively tested in Zdoom. Minimal
testing in Chocolate-Doom. (It plays slightly
different in Chocolate-Doom). If you find any bugs,
in any port or vanilla, let me know!
Primary purpose : Single+Coop play
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Title : Helltrip
Filename : helltrip.wad
Release Date : 8/06/2011
Author : Hellbent (aka Grotug)
Email Address : chesterules@yahoo.com
Other Files By Author : Greenwar, GW2.wad in collaboration with team 32in24.
LostRefinery.wad, UacExp.wad, r-mega.wad
Misc. Author Info : Was heavy into DM mapmaking of many years and produced
literaly hundreds of maps, a sampling of which can be
found in Greenwar, r-mega and Greenwar2 (in disguise)
Description : You wake up in a small room with no recollection
of how you got there. You see a dead demon on the
floor and notice that your knuckles are
bloody. Figuring you must have fought the demon and then
collapsed from exhaustion, you take stock of your
surroundings, but there isn't much to see. Wondering
where you are you unholster your pistrol and start to
search for clues. There must be some way out of this
hell hole....
Additional Credits to : Special thanks to EarthQuake for the HUGE encouragement
and very high praise for the wad and for pushing me to
upload it to the archviles. A thank you to Primeval
for compiling the music and not least of all, thanks to
John Romero for the inspiration: the germ for the idea
of the map was taken from the _very_ end of map 17,
"Tenements" from Doom 2.
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* What is included *
New levels : 1 (MAP01)
Sounds : No
Music : "Sinister" from E2M6 of DooM
Graphics : A few from DooM
Dehacked/BEX Patch : No
Demos : No, but feel free to send one or a link to you playing
on Youtube!
Other : Autosave.wad --usage-- In zdoom, in the console type:
puke 852 100
Other files required : none. Autosave.wad highly recommended, tho!
* Play Information *
Game : DOOM2
Map # : MAP01
Single Player : Designed for
Cooperative 2-4 Player : Designed for (but not tested)
Deathmatch 2-4 Player : Player starts only / not really recommended
Other game styles : Nope, (...just don't forget to breathe...)
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : lots (75+?)
Editor(s) used : DeepSea
Known Bugs : may play differently in Chocolate-Doom
May Not Run With : Vanilla. Use at your own risk.
Tested With : Zdoom 2.5.0 and minimal testing with
Chocolate-Doom (version as of date: 08/1/2011)
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse provided that permissions have been obtained
from original authors for any of their resources modified or included
in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (websites, CDs, ftp servers) as long as you include this file
intact.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites:
FTP sites: