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mjs-02

   (4 reviews)

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2 Screenshots

About This File

THE GAME MAP

At this point, I'm only making one fairly tough skill level, and single player games. Feel free to make any changes to the map that you wish, add more player starts, etc., but if you make changes and pass the revised map around, PLEASE include the above editor information in the ZIP file.

Using a map editor, DEEP is the only one worth considering, to change an existing map is about as easy as it gets, a real no-brainer. Be aware, though, that it does take considerable time to learn the tricks and techniques involved in making a level from scratch. I haven't been blessed with an artistic eye, so my levels will never be as good as some others, but using DEEP, I know they will be technically correct, no HOM or other problems of that type that I've seen. DEEP does all kinds of checking to ensure .WAD integrity, so why not give it a try - level creation is actually quite a bit of fun!

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printz

  

Interesting design which makes use of Doom's limitations.

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Walter confetti

  
that's ok for it's age

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Unknown date

  
not bad..

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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