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Stranded on Erebus

   (3 reviews)

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About This File

A map set replacing all of the DOOM Episode 2 levels, with the exception of E2M2. This WAD is intended as a tribute of sort to "The Shores of Hell", so expect similar textures schemes, gameplay and level design as seen in the original Episode 2 (i.e., don't bother complainin about "1994-style level design").

While ZDOOM is required to play this file I only used a skybox and a few scripts to keep the gameplay as close to that of a vanilla-DOOM level. For any reviewing purposes I'd suggest playing E2M7 or E2M6 and skip E2M1 which is a very simple and underdetailed level. Finally, please note this will be my last contribution to the DOOM community (and I don't expect I'll be missed much...).

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Plain oldschool DooM episode, but will ZDooM style. Great for oldschool lover. Missing E2M2 just too bad. 4/5 -playerlin

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Unknown date

  
Decent mapset. I got to E2M4 until the crusher glitched and there was no escape so I just idclip'd through the rest of the maps and they are all decent. It's not the greatest mapset, but it's alright if you are bored. Every other floor is fucking toxic, though, so that's annoying. 3/5. -dbsw57

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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