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PEEK.WAD

   (10 reviews)

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It's always been my theory that if you don't have at least one monster every ten square feet (relatively speaking), then there's not enough carnage! I stretched the limits of size (as far as DEU would let me) to come up with this highly acclaimed (by a couple of my friends) doom level.
No big story behind this one; just find the right keys, get into the main structure, and kill EVERYTHING!!!! all weapons available; and YES the cyberdemon is on the level (would it be worth it if he weren't?) I hope you like it.

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This is a surprisingly good level from February 1995. It's a visually simple sort-of techbase, but it makes up for that with sheer carnage; it has a lot of monsters packed into a mid-sized level that seems to go on and on. You get masses of health and ammo - I'm not complaining - and although the action is unsubtle, it's satisfying. Actually, the layout is quite complex for early 1995. I enjoyed it.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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