Text File
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Advanced engine needed : ZDaemon, Skulltag
Primary purpose : Capture The Flag
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Title : Smart CTF - IDL 2011 Edition
Filename : sctf-idl.wad
Release date : 08/20/2011
Author : DX-Chan
Email Address : dxchain1@gmail.com
Other Files By Author : Lazarus DM, Parthoris DM, cDuel1
Misc. Author Info : Several of my projects are WIPs because I like
to improve upon things as the competitive scene
gets more exposure to the maps.
Description : Competition style CTF maps that favor strategy
rather than brute fragging and stalling.
Additional Thanks : All of the IDL players who took an honest look
at the maps and weren't afraid to give valuable
ideas and suggestions based on real experience.
All title and intermission artwork was done by
Thomas, a.k.a "T.V." (He also allowed the use of
his PL2/PRCP textures.
DISCLAIMER : This edition of Smart CTF was released to meet
the map demands of the 2011-and-beyond IDL
seasons until the final edition is complete. As
a result, several of the original features, such
as SECTINFO entries and the map selection hall
for organized matches are not in this release.
Resources from the incomplete maps are also in
this version to ease work for future versions.
This pack also has only 5 of the planned 10 maps
for "Smart CTF 1."
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Maplist
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MAP01 - "Lazarus Revisited"
Author - DX-Chain
Music - "Kill Streak" by James Paddock
MAP02 - "Forgotten Outpost"
Author - DX-Chain and Fastidious, based on a layout idea by Fastidious
Music - "Other Side Of The Moon" by Stuart Rynn
MAP03 - "Boom Anomaly"
Author - DX-Chain
Music - "Full Thrust" by James Paddock
MAP04 - "Daedalus' Arena"
Author - DX-Chain
Music - "Skyscraper" by Stuart Rynn
MAP05 - "Asteroid Conflict"
Author - DX-Chain, based on the popular Quake 3/CPM map "Camper Crossings"
Music - "Wolverine" by James Paddock
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* What is included *
New levels : 5
Sounds : Yes - One ambient sound (water) for MAP03
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : DEHACKED lump
Demos : No
Other : No
Other files required : No
* Play Information *
Game : DOOM2 via ZDaemon or Skulltag
Single Player : No
Cooperative 2-4 Player : No
Deathmatch 2-8 Player : No
Other game styles : Capture The Flag
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : Varied.
Editor(s) used : Doom Builder 2, XWE, GIMP, MSPaint
Known Bugs : None at time of release.
May Not Run With... : Vanilla ports or it could be buggy in Odamex
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
http://www.totaltrash.org
ftp://archives.3dgamers.com/pub/idgames/ and mirrors