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Doom Core

   (64 reviews)

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9 Screenshots

About This File

This is a collection of 32 levels previously unreleased (with the exception of REJECTS.WAD) this is a collection of levels I made from November 2009 - December 2010. Hopefully, you'll find something in here worthwhile and fun to play.

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Guest

Guest

Unknown date

  
This isn't an epic wad, but it has a lot of good moments in it. Some of the level. But the quirky feel and experimental design kind of warms my heart a little. 4 stars, cannonball

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Guest

Unknown date

  
Solid maps, but not spectacular. I played on, expecting larger, better, tougher maps towards the end, but no - they're all pretty much the same. If you liked the first two or three, you'll like the rest as well; if not... you won't. 2.5/5 - ZZ

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damned

Unknown date

  
It isn't perfect... The wad is little bit unbalanced. You have here lot of too easy maps with bunch of health and ammo and lot of maps with nearly no health. There isn't any graduation. The maps aren't getting harder or larger and even map with raising level. But overall it was pleasure to play through and I found there also some challenging and inspiring moments. 3.5/5

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Guest

Unknown date

  
5/5

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Guest

Unknown date

  
It's really mixed. I don't really see how anyone prefers this over Reverie (or Eternally Yours). Not bad though so 3/5

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Guest

Unknown date

  
I like this old-school wad, and music =3 Levels are pretty good.

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Guest

Unknown date

  
Very uneven in quality, some maps are fun and some are not... Still worth three stars, I believe.

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<inactive>Player Lin

Unknown date

  
Some maps are good and do well on detailing jobs. But many maps just boring and plays like shit. (Thanks using ROTT musics so I can use idmus08/idmus14 to completed those boring maps, also sv_fastweapons 1 helps too. :P) 2.5/5 -playerlin

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Guest

Unknown date

  
little brother of the Legendary Reverie, this one is less beautifull (in visuals) but seems to be more action packed! - 4/5

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Guest

Unknown date

  
some good stuff in here, 4*'s

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Guest

Unknown date

  
Really awful megawad, trying to mimicry classic and fails. Author should learn not only the simplicity of design style 90', but basic principles of visual STYLE as well. One small room can't have 10 tex from 2 themes and lots of stupid details on walls and floors. [...] most of the monster teleporters are too slow and unpredicable like early 94', and secondly... WHAT THE HELL PURPOSE for making teleport actions for same tag with single spot as W1?? It's big annoyance for the people who likes play maxes.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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