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Rustik

   (18 reviews)

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A simple level for Doom 2 with rustic walls textures.

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vdgg

· Edited by vdgg

  

Looks like a '95/'96 WAD, maybe a sequel to 99ways by Warren Marshall? So prepare yourself for a maximum old school experience. I found the map super cool, with all the staircase climbing. Monsters are low-tier, a revenant at the exit is "boss".

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Guest

Unknown date

  
This is worse than the very first level I ever created & that was on DCK back in like 1996 or something. I love old school levels but they need something more than this. 2/13/12

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Guest

Unknown date

  
I'd say 3/5 because of some horrible texture missalignment and confusing level, otherwise good retro stuff 3/5 - Optimus

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Guest

Unknown date

  
Beautiful design, but a bit confusing and too easy. 3/5

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Guest

Unknown date

  
I was pleasantly surprised with this one. Bland visuals aside, the map plays a lot like an adventure game. The easy monster encounters prevent prolonged breaks in movement keep the pace right on going. Its a fun map if your into exploration and switch hunting. 4/5 -FoH

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Guest

Unknown date

  
Not truly bad, but an extreme example of a switchhunt level. Texture misalignments galore. Megasphere secret is not actually marked secret. Found lots of rockets, but no rocket launcher. Author has potential, but this isn't a good level yet. 1.5/5 - ZZ

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Guest

Unknown date

  
Who's into exploration and switch hunting? Not me. I hate flicking a switch and wondering where in the hell some door just opened. The enemies are weak, the place is solid brick and I've had more fun stubbing my toe.

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Guest

Unknown date

  
Nice style, but the layout is both linear and confusing (vertical maze without many landmarks), which makes for a bad combination when you toss in the switch-hunting.

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Guest

Unknown date

  
cool map for a 1994 standards... looks cool on 2011 too. 3/5

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Guest

Unknown date

  
Very nice map in all respects. Warmly recommended. Kind of reminded me of some iwad maps in a few respects (lv26 and pl04, and maybe some E4, though with more of a sandstone texture theme), but without being a "homage" map. Progression is well organized, with some clever revisiting and repopulation of areas. For me, the map flowed nicely, without slow spots or anything that felt like a switch hunt. It also felt non-linear, though I'd have to replay it a few more times to say for sure if that is the case.

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<inactive>Player Lin

Unknown date

  
Yeah, maze is bad even the layout/design is OK, and in this case they're all bad too...made me feel so confusing when get a key/push a switch but well it doesn't that bad, gameplay just OK, due the confusing layout...I found 22 rockets but I can't find a way to use them... WHAT THE HELL?! 2.5/5 -playerlin

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Guest

Unknown date

  
You'll get better in due time. This wad is okay, but a far cry from the other good wads on here. 3/5

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  • File Reviews

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