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Reverie

   (140 reviews)

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About This File

A brand new, 32-level megawad for Vanilla Doom 2.exe. Inspired from and made in the style of 90's megawads.

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Unknown date

  
Okay WAD. I love how the old Doom feeling is incorporated in this mapset, with little detail but superb atmosphere and great gameplay. However, most of the maps weren't too difficult for me so it did get a little boring the more I played.

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This one suprised me. I really hated Doom Core, but Reverie IMO is better in everyway. While some levels, particularly the early ones were just meh, it really picks up later. The visuals are classic and great, but the gameplay is superb. I'm excited for this mappers future projects. 4/5

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Unknown date

  
it sucks horribly, avoid!

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Guest

Unknown date

  
^ Jealousy's a bitch, ain't it? This wad won a well-deserved Cacoward, and it'e easily in my top 3 of 2011. 5/5.

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I really enjoyed this and throughout my playthrough at various times I had a good feeling of nostalgia. A well deserved cake award in my opinion. BTW you may be interested in the Demon Gate Mega Collection (google liquid doom) it has 1 and 13.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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