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Hornet

   (8 reviews)

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The map is small and deceptively simple, but there are lots of secrets and intentional red herrings. You definitely should not immediately charge off with guns blazing, as that will only get you killed. There are visual hints as to what you should and should not do. Proceed cautiously, and examine everything.

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ORIGWAD (FIRST MAP) DISCUSSION ALERT: I told you guys some time ago that the so much hailed origwad (can be found via search on origwad.zip) was *not at all* the first map created. Well, this one is dated Dec 31, 1993, and as it plays like indeed being created during Christmas 1993, the discussion about origwad may now be closed. On-topic: typical average early mess. As I own a wad made in Jan 1994 which is much, much better, but there are a lot floating around being much worse: 3* for the effort.

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Bobbins. - Major Rawne

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Rubbish. 1/5 for the effort. - ZZ

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Wow. It is deceptively simple. I completed it less than 90 seconds after loading it up with PrBoom+. 3/5 I guess.

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Not terrible, but could've been so much better. 2/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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