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bas chateau

   (11 reviews)

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3 Screenshots

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single player + co-op + dm

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Zahid

  
Quality and inteligent work...quite simple yet very catchy...monster placement is great but powerups and weapon/ammo placement is even more amazing....layout is very nicely linked....

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Guest

  
Simple map layout with almost no variations, extremely spare texture use, no decoration. Gameplay @ UV has a bit challenge but is very monotonous. IOW: typical one-time play lunch map. As-is: small 3*.

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Never_Again

  
To survive the frantic start you need fast reflexes and quick thinking. Once you figure it out it's business as usual. Good design and gameplay.

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Unknown date

  
Small indoors level with one gray texture and flat plastered for that castle feeling. Nothing especially bad comes to mind, but at the same time it's fairly dull. 3/5

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Unknown date

  
Fantastic layout and gameplay, definitely worth a go.

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Unknown date

  
This guy loves the grey brick texture 2/5 - Optimus

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Unknown date

  
It's pretty good, just a bit easy to get lost because all areas look similar. 3/5

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Unknown date

  
Not the most beautiful level, but the action is pretty good.

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Unknown date

  
I actually think it was really good! I had a lot of fun with this level, especially in the beginning when you walk 2 feet in front of you and are surrounded by pinky imps and chaingun guys. Overall this was a really good level and nice job man.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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