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Team Fortress Mod version 1.85

   (19 reviews)

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About This File

Play through The Ultimate Doom, Doom 2, or Final Doom as one of ten classes from the Team Fortress series, each with different abilities and weaponry.

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elsaltaccount#9999

  

I like this better than the other TF mods because this one mostly uses stock Doom and Doom 2 sprites as bases.

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Unknown date

  
I'll stick with playing the REAL Team Fortress 2, thanks.

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Unknown date

  
Why not just play Team Fortress 2 instead?

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Unknown date

  
Shit begat shit.

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Unknown date

  
not the best. all you did was change the guns a big, gave them diffrent health and speed. you didn't add new weaponry, original sounds and without those it really doesnt fell like tf2

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Unknown date

  
Good idea 4/5

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Unknown date

  
Could use some work. Having only two weapons for each class (not counting melee) seems restrictive, so maybe at least four like in Hexen? That was how they did most of the classes in TFC too. First reviewer didn't even test the pyro, that flamethrower is different from the default weapons, and so is that sniper railgun. Pyro could use some toning down though.

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Unknown date

  
Really lame.

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Unknown date

  
Everyone's saying TF2, but it's not TF2 that this mod recreates, it's "classes from the Team Fortress series".

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Unknown date

  
Not gonna replace the Skulltag mod anytime soon, but pretty damn good for something made without any ACS work.

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Unknown date

  
"AUTOR ROTE, ID Software for making these great games, ZDoom for the source port and wiki, whoever made the Quake mod that started the Team Fortress series, my friend Stallin for help with playtesting/bugfixin g/inspiration. WTF 0_0

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Unknown date

  
Hnng, dat update.

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Unknown date

  
Bad implementation of TF2 into Doom where it doesn't even feel like TF2 even the slightest bit at all. Author could have tried harder.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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