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DOOM 103

   (12 reviews)

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A doom map based on my school. The goal is to get your ID and go out of there, killing some monsters in your way out. I think everyone had ever wanted to go school and have a battle with a lot of demons. (C.B.T.i.s. 103, Cd. Madero, Tamaulipas, Mex.)

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Unknown date

  
Might be interesting if you're familiar with the school, I suppose. As has been noted, it's not particularly good-looking or well-designed; no real flow to it, either, and monsters and battles were very random. 1.5/5 for the effort. - ZZ

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Simple and blocky with no light variance. Oh, and its a school wad. Not much else to say. 2/5 -FoH

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Guest

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Pretty good compared to most other school levels. The new textures add a lot to the atmosphere, and the architecture is good too. Be advised there's some unfortunate VPO though. ***

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Good for a "school map".

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Guest

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Ugly, boring 1996-esque level design. This was not impressive at all.

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I am not sure if I liked it, even sure I always enjoy new graphics and even if it reminds me 1994 quality. suffers from not enough monsters and even less ammo. You could have filled those classrooms with the simple monsters in order, like it's a school or something. 2.5/5 - Optimus

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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