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ITCM DOOM

   (22 reviews)

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About This File

A doom map hub based on the Instituto Tecnologico de Ciudad Madero. It's an outdoor/indoor map, with several short missions depending on the player's choice on where to explore and the objects found and collected. Single or multiplayer modes are selected from the New Game > Episode menu.

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Guest

Unknown date

  
A mod that clearly took a lot of work. It is a six-map hub that takes place within a large campus. The wad does a nice job setting up the atmosphere, but unfortunately it is countered a bit when you fight nazis out of nowhere. :P

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Guest

Unknown date

  
I agree, the level design is quite impressive. Not too small, not too large, just right. One downside I did not enjoy, the text dialogue was not written in English. Other than that, the gameplay is straight forward with a decent amount of challenges. Good job and keep it up! - Doom Masta

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Guest

Unknown date

  
5 years spent making something that no-one but the map author would find enjoyable.

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Guest

Unknown date

  
Wow 5 years. Nice job too :)

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Guest

Unknown date

  
Don't listen to Doom Masta Bates up there; if anything besides English turns you off you should probably be out at a Klan rally anyway. Nice idea for a hub, and the gameplay keeps you on your toes.

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Guest

Unknown date

  
It looks pretty good as far as reproductions of existing places go (although it's still squarish), but unfortunately it gets boring VERY quickly. There's no action to speak of, just endless exploring of a huge map strewn with random buildings and mostly empty rooms. If you're familiar with the ITCM, you might enjoy it, but if not? Don't bother, it's a waste of time. The fact that it's not even in English doesn't help, either. 1.5/5 - ZZ

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Guest

Unknown date

  
Boring. The interior of every building is identical so i got lost. I wasted a lot of time going into every room thinking there was a key there. Door sound was annoying. Why were the doors platforms? Bathrooms were dumb, once again i wasted my time in there and the shit on the floor was pointless. Nazis were out of place. I can speak Spanish, but not all Doomers can, so a translated version or option would be nice. I eventually got sick of wandering lost so I didn't finish the map. 2/5 -Aenima

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Guest

Unknown date

  
Actually, this is one of the few wads where language may matter a bit. It didn't make sense for people to barrage eviltech for the nonenglish map titles, because that does not effect gameplay in any way. ITCM doom, however, frequently has messages that pop up to help guide you through the maps, and while it may be possible to beat it without them, it would probably take a lot longer.

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Guest

Unknown date

  
Looks great, but the gameplay is pretty boring.

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Guest

Unknown date

  
I personally like maps that are remakes of your room, school, university, etc. And this one is interesting. With special lighting from GZDoom, ambient sounds, many surprises, it creates some atmosphere I have not played before on Doom. But the campus is sooo big, I was sooo lost and apparently one has to understand Spanish to get a clue what to do next. I think. 3.5/5 - Optimus

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<inactive>Player Lin

Unknown date

  
TBH, if you want those players who want to play your map. at least use English for all goddamn texts in-game, or made a English translations version of everything in this wad. I can't read anything even shit at this wad. But the design looks decent, and I play this at 2013/12/30, which just some days ago of this wad storyline take place. But, no, I can't understand all of Spanish texts so it's just bad for me. 2.5/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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