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Doom 2 crashed

   (14 reviews)

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The little map that will take you two minutes of time

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SilverMiner

  

When I found this I thought I'mma archaelogist

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Guest

Unknown date

  
OK wad with Devil's Crush music and 90's style weapon pickup sounds that get old fast. 3/5

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Guest

Unknown date

  
took me more than two minutes

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Guest

Unknown date

  
Decent visuals. Eeerie atmosphere combo with music. Cannot for the life of me understand why that annoying sound clip was included. Backtracking element somewhat dull. 2/5 -FoH

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<inactive>Player Lin

Unknown date

  
It plays good, layout and visual design just OK too, but that stupid sound replacement should be throw away! :p 3/5

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Guest

Unknown date

  
2 stars for wasting 2 minutes of my time.

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Guest

Unknown date

  
Great map design, the pickup sounds are annoying but the music is good. I really like the details of the map and the simplicity with no hunting for hidden switches or hard to find secrets (in fact there are no secrets) This map is well executed and deserve more than 2½ stars.

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hex11

Unknown date

  
That sound doesn't even play in Chocolate Doom for some reason (bogus header, according to dm2au). Anyway it's a nice short map for exploration, not much fighting. I don't recognize the in-game tune (the other two are indeed from Devil's Crash, aka Dragon's Fury).

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Guest

Unknown date

  
A bit small, but nice. 3.5/5 - Optimus

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Guest

Unknown date

  
baby step..

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Guest

Unknown date

  
It's not bad, but feels a bit empty. You could improve it by adding some surprise encounters on the return trips (from switch/key hunts). Also the underground tunnels could use a tiny bit of lighting (like E2M6 maze area, but a bit darker).

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
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    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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