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Base32

   (10 reviews)

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a small base style level

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Walter confetti

  

Short, basic map. Not bad, but nothing memorable too. It was ok.

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Guest

Unknown date

  
Yellow key is pointless. Linedef 353 has a zero tag, so when you press it every sector tries to act as a lift. This is why you don't test limit removing maps in zdoom. Also the texturing is crude. Still, this map is kinda fun to play so I'll give it 2 stars.

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Guest

Unknown date

  
It shows the marks of a new mapper beginning to get the ropes. Ammo is far to abundant. SUP3 tex transitions over utilized. Layout and game play a bit to simple. Visually flat and square. Unnecessary items. Get someone to play test before releasing! 2/5 -FoH Demo: http://www.mediafire .com/download.php?ne 4917uskh1cr9t [PrBoom v2.5, complevel 9, skill 4]

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Guest

Unknown date

  
Good for a first map. 2(.5)/5

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Guest

Unknown date

  
As already said, too much ammo; if you're going to give the player a rocket launcher, you should then be prepared to add some tougher monsters to the map. Either that or a few big groups of enemies. Also, some of the rooms are completely pointless.

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Guest

Unknown date

  
I liked the design of this map. Classic base but well designed. Inspiring views, like the hole in the base. 4/5 - Optimus

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Guest

Unknown date

  
Tihs is coolz 3/5

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<inactive>Player Lin

Unknown date

  
Too easy, looking just barely good, weird in-backtracking designs like the chaingun and bullet boxes room, the line made the lift down only work for once, and then it'll make player stuck in that room. And the backside of blue key door in in-openable, I know there is secret exit but really? Too much ammo and Rocket Launcher is not useful at all, since I have a lot of bullets and shotgun shells... 2.5/5

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Guest

Unknown date

  
Bland and boring, too much startan, too much ammo. Maze, not so fun. A silver beam cannot testify to the laziness of not aligning textures. 2/5 --Acid

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Guest

Unknown date

  
good...4/5

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  • File Reviews

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