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All Alone

   (4 reviews)

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About This File

This is a single player WAD for Doom II, but has DM start points if you want try. A single person called upon to make his/her way through terror filled rooms and hallways. You first arrive when your transmat beam goes awry, and you find yourself on a large dias. You take stock of your surroundings and see several nasty Demons, thank God they are barred up in a room ! You see what appears to be a lighted red skull in a barred window far above you. You also see two locked doors, one obviously needing some kind of pass-key. But wait .... there is a switch in the room with the Demons. You then spot a wicked, blood encrusted chainsaw near the room, but even with that you might still not kill all those creatures. Looking around carefully, you notice piles of dead players near embossed carvings of a hideous creatures near the door requiring a key. As you wonder about the carvings, you notice scratch marks around them ....hmmmmm could they be switches ? could they somehow help me escape the Demons and get the hell out of here ? ............ This is only the beginning of a dangerous road to freedom.

Lmp included will give away some secrets and the trick at the beginning.

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Guest

Guest

Unknown date

  
Plain and lame.

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Obsidian

Unknown date

  
Quite a competent map considering when it was made, although the sound replacement can be a bit silly sometimes. ;-) 4 stars. - Obsidian

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Guest

Unknown date

  
Creative. 5/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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