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Until the day you die

   (19 reviews)

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10 Screenshots

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Four DooM maps, in the original DooM style. Map E1M5 is inspired by E2, the other maps by E1.

E1M5: Botanic Biosphere E1M6: Supply Station E1M7: Alienation Zone E1M8: Intrusion Zone

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Guest

Unknown date

  
Quite nice for retro style. 4/5 - Optimus

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Guest

Unknown date

  
compile of shit= shit

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Guest

Unknown date

  
The first two maps are very good. Only problem is the game crashed on me when loading E1M7 (R_TextureNumForName : E2SUPP04E2SUPP04- not found) with Chocolate Doom + Freedoom IWAD. If this map does indeed run okay in vanilla, please report the discrepancy to the Freedoom maintainers so they may correct it. :)

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Guest

Unknown date

  
Decent, and certainly competent, but nothing too special. I quite enjoyed it; if you're just looking for something to play, then it will definitely suffice. 3.5 stars.

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Guest

Unknown date

  
garbage map that were (fortunately) rejected from doom the way id did, avoid.

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Guest

Unknown date

  
too easy. 1/5

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Guest

Unknown date

  
too shity 0/5

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Guest

Unknown date

  
4/5...Its not quite up to snuff in terms of DTWID polish level, but this is a pretty darn fun map set for those looking for some good ol' retro run and gun action. Its little bit more involved in the puzzle and path memorization department just like originals were. -FoH ::DEMO prboom+ 2.5.1 -warp e1m05 -skill 4:: http://www.mediafire .com/?t2fq57b93897e5 w (remove spaces)

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Unknown date

  
The E2SUPP04E2SUPP04 bug reported above is a texture error that also affects vanilla. Always test the final WAD all the way before uploading!

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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