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Extorta Montra v1

   (7 reviews)

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5 Screenshots

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A large and brutal phycotic map that verges on trolling. Be prepared to save and die a lot!

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Guest

Unknown date

  
Nice! Fun slaughter map with lots of open spaces. The look of it is pretty cool as well, with lots of details and nice architecture. I'm always a fan of hellish map design. My only major annoyance is an inescapable pit in the ground with no texture assigned on the walls. That's no fun. I'm giving it a solid 4* rating. Valhallaist.

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Just because it's hard doesn't mean it's good. There are texture misalignments out the wazoo, and I don't mean minor ones, like on staircases, but rather on straight walls with no difference in the ceiling height, which boggles the mind. Gameplay isn't bad, but too many cheap ambushes. Personally, I actually like the author's other works better.

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Unknown date

  
Long and cool WAD. I liked many ideas used in this WAD, some parts were extremely hard as well (maybe a bit too hard). The beginning of the WAD pretty much sums this up. It took me a long time to finish, but that's okay.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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