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Dungeon 13

   (13 reviews)

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10 Screenshots

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You are a military personnel sent to investigate a mysterious death of a worker inside a Siberian outpost and then monsters invade.

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Ofisil

  

Very inconsistent everywhere you look, from the overall feel of the megawad, to each individual level. The balance is all over the place, leading to levels having uber-easy regions mixed with insanely challenging, trial-and-error ambushes. The exploration is very hit and miss, mostly leaning towards miss. A couple of interesting places, but the wad just isn't that fun, even for those who have a high tolerance for old wads like me.

 

 

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Unknown date

  
CRAP.

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Unknown date

  
A little difficult to get into in the first couple of levels. However, gamemplay gets more innovative as time goes on. Often certain levels will have themes that are both unique and challenging.

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Guest

Unknown date

  
Overall I enjoyed this. My only complaint (which is really a totally subjective gripe) is the use of community monsters. They break the immersion for me. Thankfully though, the level design is dense, and this megawad has lots to do. Moments remind me of eternal crossed with hell awakened.

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Unknown date

  
The game just felt like you were sinking further and further into madness. A+

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Unknown date

  
A 59mb wad stuffed into 2 unneccesary folders for no good reason. Plays alright though

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Unknown date

  
Filled with attention to detail and a lot of realsim.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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