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Unity City (Version 1.4)

   (4 reviews)

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6 Screenshots

About This File

A 6-level Doom Base style miniWAD created from scratch. Designed original Doom style, meaning No Jumping or crouching, mouseaim not recommended.

My first work as a Doom mapper, so partially this was more like practicing mapping and introducing myself to Wad editing.

Also includes self-composed Music and self-made graphics (Title Screen, intermission screens etc.)

Doom I style with a couple Doom II monsters (with the exception of the last level, which is more Doom II -like.

....STORY....

After the events in Phobos, UAC has stricly forbidden the usage of any teleportation equipment. However, after some time a message is sent to a secret military evacuation base in Mars, Unity City. A gateway has been opened again, and the horrors of Phobos are now taking place on earth. The Army forces cooperating with the UAC begin a desperate effort of transporting its military elite to safety, and opens the portal in Unity City. Something goes horribly wrong, and communications with Unity City are lost. You, returning from a supply transmission in Mars, are the last man outside the earth’s atmosphere. With the rest of humanity trapped on earth, it is you who is called to investigate the situation…

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Unknown date

  
A decent wad that is on the difficult side. Mainly due to a large amount of hitscanners, and some interesting (and sometimes unfair) traps. Map 06 has an interesting puzzle involving a voodoo doll trap. I would give this 4 stars, but map 06 has one of my biggest pet peeves: a key that is only accessible on ultra-violence and above. So 3/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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