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Space Communications

   (8 reviews)

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Very short but playable space port themed map with an escape pod exit.

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Massao

  
Well made level even for the author's age, a bit quake 2 styled and creative a bit to short tough, Ok enemy placement 4/5

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Unknown date

  
Not really worth a release...I like the theme and look, I would really like to see more like this

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Unknown date

  
Not a bad map for a start, but it does have a few flaws. Map 01 is a short but competent white startan themed map. Map 02 appears to be an incomplete start, and its presence is strange. 3/5 Note to the author: if you want to align textures below and above a window/terminal or whatever with the textures besides them, set the upper and lower textures to upper and lower unpegged. Also, there is a cubby hole that releases a chaingunner, that the player may get trapped in.

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Unknown date

  
Not bad, nice small map.

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Unknown date

  
The good: a nice retro feel, nice and simple looking space port style level, music that fits like a glove. The bad: Linear & small, way too easy and predictable. More like an exercise that a Wad worth publishing 1/5 -Ofisil

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Unknown date

  
shitty and easy, that's the braggle touch. 0/5

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Unknown date

  
^ Yea, it seems I abandoned Map02. It will be updated and maybe even more maps in the future - TB171/TheBraggle

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Unknown date

  
It was an okay map. Nothing special. A simple and good looking map. 2.5 stars

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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