Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Black Fortress X

   (4 reviews)

Guest

About This File

The Black Fortress looms in the distance. Can you infiltrate it and slaugher the hellspawn within?

This is a new version with many changes in monster type and placement, and you get the SSG much sooner.

The map plays alot faster, as you can mow down many hordes of enemies with the SSG.

Enjoy!

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Endless

  

Well this was quite the surprise! This is a ZDoom WAD from 2003, considerably old but solidly stable. While I was expecting something average, I ended up stumbling upon a map with some attractive and modest visuals that evoke a fantastic sense of dark fantasy; it feels like a Hexen map but made for Doom, with love and lots of demons.  We begin on the outskirts of the so-called Black Fortress, and we can clearly see the beautiful black brick walls that surround this structure. The brown color of the earth and the beautiful skybox create a tetric atmosphere that reminds me of a metal cover. In fact, I feel that the whole air of this WAD evokes fantastic ideas of power or even black metal. It feels dark, heavy and bloody. The map is medium-large in size but in UV it has over 500 enemies, all separated between different rooms where we can sometimes find some considerable challenges. Curiously the map is for Doom 2, but it doesn't make much use of the qualities of Doom 2; in this case the enemies and the SSG, which we don't get until almost the end of the map. This was my experience in HMP, which I must admit was a bit of a letdown in that case, however, it was a fun map that despite being of considerable size didn't get me seriously lost and I was able to follow a steady and consistent progress that carefully elevates the difficulty as well as varies between different rooms and sections.

Share this review


Link to review
Major Arlene

  

I almost didn't play this, but I'm so glad I did! Lots of great SSG action, well designed, and well balanced. I thoroughly enjoyed this map.

Share this review


Link to review
Ashley_Pomeroy

Unknown date

  
This is dated December 2003. In answer to the question posted in the readme, yes, I can infiltrate etc and slaughter etc. You fight - slaughter - 500+ baddies in a simple castle and its associated dungeons. It's good fun, basically a lot of up-close bang-bang with the double shotgun in tight quarters. Modest but clever design that divides the level into a series of mini-zones. Perfect ammo and health balance, basically id=12334 done right.

Share this review


Link to review
Guest

Unknown date

  
Fairly challenging, but ultimately fun, and that's what matters.

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...