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Antares (a.k.a. alpha scorpionis, the brightest star in the constellation Scorpio)

   (7 reviews)

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About This File

This level is based on a space station "far out in the uncharted backwaters of the un- fashionable end of the western spiral arm of the Milky Way Galaxy, etc...". But seriously folks, this level has about 90% of its own graphics. BIG DEAL, so what does that mean? That means that you don't have to look at the same old shit on the walls anymore, this level carries its own walls, designed by me using many original and some borrowed from other textures in Doom][. The complexity of the textures was helped to a great extent by the fabulous program CorelDraw! for windows version 4 (especially using the canvases and the fills).

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I liked it

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Unknown date

  
The textures are rusty-looking, but they give a unique atmosphere to the level. The level is quite playable too, although it's got more equipment than enemies, even on UV. If you're stuck, check the automap; it'll reveal the hidden doors that you'll need to go through. This is a classic. -riki

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Unknown date

  
Nice map. Gameplay is decently balanced, but without a great deal of danger for the player. Ryerson's later maps were better in this respect.

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Unknown date

  
Is a good level, with a good and original ambientation... But the gameplay isn't too exciting.

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Unknown date

  
No. There are lots of custom textures but they are just modified and inferior versions of existing Doom/Doom2 textures. The level is a cramped collection of pokey rooms and corridors, and feels closer in spirit to Wolfenstein than Doom.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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