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Primary purpose : Gameplay Mod
Advanced engine required: ZDoom 2.5.0 or Later
===========================================================================
Title : Parkour
Filename : xa-parko.wad
Release date : 6/10/12
Version : 1.0
Author : Xaser Acheron
Email Address : xaser.88@gmail.com
Description : Gameplay modification for Doom(2). It's a weapon
modification you can fit inside a matchbox!
Parkour is a full weapon enhancement mod,
featuring swift n' snazzy takes on the original
doom weapons, featuring reloading, dual wielding,
and effects galore. True to its name, it also
allows for increased mobility via kickjumping and
super-unrealistic aerial dashing. Whooosh!
This mod is a first in that it achieves its aims
purely with code. There are no new graphical or
audio resources included -- all work is done
via the magic of ZDoom's TEXTURES. As such, it
has a super-small filesize and is about as 'pure'
as a mod can get in terms of content.
Parkour was originally released on the ZDoom
forums as an entry to Cutmanmike's Doom Mutator
Contest #2 (which, sadly, was never judged), and
is the first of its kind, providing the
inspiration for mods such as WildWeasel's
excellent "Style Mod" and Jimmy's kickass "Omega".
For those itching for some extra gore, Parkour
is also compatible with Brutal Doom Lite, with
special care taken to preserve special deaths.
Go nuts and splat some skulls!
Additional Credits to : Cutmanmike for the Doom Mutator Contest 2.
NeuralStunner, for some early bugfixing.
Kate, Alex, n' Bouncy for being cool.
Everyone who tested n' liked this. Thanks, all!
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* What is included *
New levels : No
Sounds : No
Music : No
Graphics : No, but you'd have difficulty telling.
Dehacked/BEX Patch : Something much, much more.
Demos : No
Other : Diet Cola.
Other files required : None
* Play Information *
Game : Doom2 -- be warned that Doom 1 will not display
some sprites properly due to missing resources.
Map # : N/A
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Other game styles : Yes
Difficulty Settings : N/A
* Construction *
Base : Scratch.
Build Time : Two-ish weeks for the initial release. Longer after.
Editor(s) used : SLADE3, PSP7 (for graphic prototyping)
May Not Run With... : Versions of Doom prior to 1.9
* Gameplay Notes *
- Arsenal: What good is a weapon mod without weapons? No identity crisis
here, just a slew of improved military goods just itching for use.
* Fists: Twin birth-mounted meat-pounders. Good for reasoning with
the enemy in times of personal stress. A berserk pack will
increase your sleuth diplomacy skills dramatically, allowing
you to reason with greatly increased fervor. Bloody fervor.
Primary Fire: Punch someone in the face.
Secondary Fire: More powerful punch, with longer wind-up.
* Chainsaw: The bane of all trees. Coincidentally, the state of the
modern world demands a very loose definition of the term "tree".
Primary Fire: Rev up chainsaw. If motor is already running, use
this skill to engage in focused dismemberment.
Secondary Fire: Turn off motor, if engaged. Running engines tend
to awaken angry neighbors and pending victims.
* Pistol: Thanks to the popularity of guns that shoot bullets,
the military decided to design another gun that shoots bullets.
Primary Fire: Point small end at target and engage firing
mechanism to release bullets, which will be cordially
introduced to recipient.
Notes: Semi-automatic fire. Requires reloading.
* Akimbo Pistols: Twice the fun in the same amount of space!
Obtaining a backpack will award you with a second pistol, which
can be operated alongside the first thanks to its revolutionary
one-handed design.
Primary Fire: Fire left pistol.
Seconary Fire: Fire right pistol. Both pistols can be engaged in
simultaneous bullet dispersion thanks to multiple trigger fingers.
Notes: Semi-automatic fire. Requires reloading.
* Shotgun: Human-operated pellet launcher. Fires up to six sequential,
concentrated blasts of raw pain at uncooperative citizens.
Notes: Requires reloading.
* Dual Sawnoffs: Double trouble... doubled! With these twin double-
barreled shotguns, you can have twice the fun... twice!
Notes: Requires reloading.
* Chaingun: The military's favorite choice of salad maker.
Primary Fire: Rapid-fire bullet shooting. Takes a short while for
the chaingun to spin up to maximum speed.
Secondary Fire: Underslung grenade launcher, for extra spice.
* Rocket Launcher: Man-portable explosion deliveration device.
Designed to fire self-propelled nitro packages for introduction
of force to area-based threats.
Primary Fire: Launch a rocket. The Launcher can hold up to five
rockets at a time, and will automatically reload when not
firing due to the high permeability of the device allowing for
rocket osmosis.
Secondary Fire: Attached Remote Combustion Device, or
"Flamethrower" to the layperson. Uses cells, for some bizarre reason.
* Plasma Rifle: Battery-operated thermal deterrent device. Utilizes
the latest scientific discoveries such as molecules and atoms to
superheat a hearty ball of plasma. Serve with leeks.
Primary Fire: Plasma pew-pew!
Secondary Fire: Charged shot, because every good energy weapon
needs a charge shot. Slight blast radius, so try not to melt yourself.
* BFG 9000: The UAC is proud to display this prototype weapon in
memory of its designer, Benjamin F. Geoffrey, whose remains can
be found in the shoebox at the end of the exhibit.
Primary Fire: Big Freakin' Glob of plasma, which does BFG-ish
things upon exploding. Projectile can fragment slightly, which
may or may not be a side-effect of overclocking.
Secondary Fire: Unstable bastardload of plasma. Nice for spraying
a crowd or watering the garden.
- Kickjumping: Your masterful skills as a Parkour Marine (a rather odd
choice of profession, for the record) not only give you enhanced
jumping abilities but also the power to perform a second "kick-jump"
when hugging a wall or (in)animate object.
Use this to lamely reach high areas (you cheating bastard!), leap
over projectiles, or just look cool. Nobody will judge you for it.
Much.
- Dashing: By focusing your chi and performing some sort of ancient
Chinese technique or another, you build up enough momentup to
propel yourself forward at a high velocity -- even in mid-air!
Physics be damned!
Use this to escape from enemies, dash up to their face, or otherwise
assist your speedy self in doing something extra-cool. Nice for
maneuvering past your fellow Parkour Peers and blasting them in
the back of the head in case of mutual disagreement.
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Just don't be a dick. Give credit where it's due. ;)
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirror mazes.