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Logitech Wingman Warrior external driver

   (7 reviews)

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About This File

Some months ago I released ctrlapi.zip, a demonstration set of hacks that show what is possible using Vanilla Doom's external control API. At the time, I wrote that, "as far as I know, no such driver was ever written before now". This file is proof that I was wrong.

Included is a collection of files that I extracted from the Logitech Entertainment Software (LES) v2.3 drivers. It includes an external control driver apparently designed to allow Doom, Heretic, Hexen and several other games to be played using the Logitech Wingman Warrior joystick. Also included is a graphical menu tool used to configure it.

I am uploading this because it is of historical and educational interest in the context of the Doom source code.

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Unknown date

  
TDoHU Trivial Download of Historical Upload.

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Unknown date

  
Even though I'm probably never going to need to download this, it is nevertheless legendarily useful. Also gives some more of that interesting insight into the reasons within the code of Doom the Fraggle is filled with.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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