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WadSpy v1.1

   (17 reviews)

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About This File

WadSpy is a tool to view .WAD statistics and estimate a level's difficulty. This version (1.1) has been modified to work on 64 bit operating systems too.

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riderr3

  

Using this for every map I made. Though archvile/pain elemental spawning not count. Also as well not subtracting inaccessible former humans with potential ammo pickups.

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Unknown date

  
Great! And you can compile it to run in Linux, too.

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Unknown date

  
Quite useful for checking various statistics of maps.

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Unknown date

  
great idea - 5/5

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Unknown date

  
ws.exe *.wad > wsreport.txt 5 stars to offset the newbies.

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Unknown date

  
Interesting but liable to produce unexpectedly bizarre results. Take d2reload MAP30, for example. It correctly detects the presence of two Cybers and two Spider Masterminds and then reports total monster hit points as 3782. WTF?! - N_A

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Unknown date

  
Useful, original, small size, simple to use. Almost perfect, I guess.

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Unknown date

  
Scoring so far in unfair. What is wrong with this tool? It does as described, so 3 stars.

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Unknown date

  
useless 0/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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