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Lost Way

   (14 reviews)

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3 Screenshots

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One short map, I made by just one day. Ultra-Violence is really hard - for professionals only.

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Zahid

  
realistic style layout with remarkable detailing and captivating visuals...combats Aren't up to mark and seems dull...fighting baddies stays optional as its effortlessly skipable...

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Guest

Unknown date

  
Short, but interesting. I like it.

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Katamori

Unknown date

  
Great feeling, enjoyable gameplay. 5/5 - Katamori

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Guest

Unknown date

  
Visuals: 4/5. But where is the gameplay? Overall 2.5/5

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Guest

Unknown date

  
It's an attractive looking, small city level, but the hitscanners get annoying as they snipe your health and there are numerous areas you can just run through (including the boss) without realizing that you're missing the action. It feels sort of half-baked, like it could have used a few more hours in the oven.

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Guest

Unknown date

  
Visual are good, gameplay was ok level was short 4/5 - Optimus

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Guest

Unknown date

  
Good for a 1 day made wad

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Foodles

Unknown date

  
Played on HYNTR, was a visually attractive, entertaining level, quite good for a day 4/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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