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Doom 2: Reimagined

   (15 reviews)

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A reimagination of levels MAP 01 to MAP 07 of DOOM II by me

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Guest

Unknown date

  
Really creative. Map 3 was amazing!

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Guest

Unknown date

  
Enjoyable gameplay and nice layouts. Interesting but could've done a bit more. Why didn't u do all levels?

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Guest

Unknown date

  
Not very inspired. Original maps are better. 2.5/5

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Guest

Unknown date

  
Really nice

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cs99cjb

Unknown date

  
I can understand the rapturous reception because this is a) not a terrywad and b) pretty good fun. However it's severely unpolished and the first few maps are overflowing with medikits. It's impossible to complete map 4 without cheating because the exit sign is too low. Universal texture misalignment and many questionable light levels. The blue waterfall texture is awful: I did a similar recoloring of BFALL* ten years ago but at least mine was animated! If only it weren't so ugly.

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Guest

Unknown date

  
That was fun! MAP01 though reminds me nothing of the original. 4/5 - Optimus

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Guest

Unknown date

  
Not highly original, but nice 10-minutes wad, so 3.5/5.

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Guest

Unknown date

  
Really good. :)

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Guest

Unknown date

  
Obviously the creator has a great taste in maps and has some pretty good skill to create maps which are fun, balanced and enjoyable. There is a few hiccups here and there but other than that this is a great remake of the first 7 levels

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Guest

Unknown date

  
I didn't do all the levels because I could not think of anyway to do tricks and traps so I left it there

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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