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cannonball's speedy episode 1 wad

   (22 reviews)

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This adventure is set in 2150, at the Hadron collider in Switzerland where experiments have caused a hellish invasion.

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Guest

Guest

  
Good old fashioned dooming. Not remarkable but solid none-the-less. What else can be said? 4 stars. -TRRobin.

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Guest

Unknown date

  
Very enjoyable. The start of e1m2 was particularly awesome. -Khorus

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Guest

Unknown date

  
Absolutely phenomenal, an evocative and engrossing pick me up go rambo slug a fest with bare bones architecture but a good emphasis on setting the atmosphere of the level, theirs a good assortment of surprise ambush traps which make you slow down and consider your next move. I loved the difficulty pace, starts off slow and steady then ends with a Plutonia esque meaty finale. It get's a 5 as it keep me hooked from beginning to end and I'd definitely replay it again. -Bloodite Krypto

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Guest

Unknown date

  
^I was a little unsure about the critisms as I only used vanilla features but have come to realise that for lowering floors with monsters inside, you need the room to be a sufficient height to start off with for the floor to lower in vanilla, this does not apply to boom compatibility. I never knew that so put it down to a noob error. I shall test things in it's intended port and not use assumptions again. Apologies for this

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Guest

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Nice job Matt, hope to see more from you in the future. I'll definitely record on this. -Kyle McAwesome

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Guest

Unknown date

  
Great wad but there is some problems....There are some areas where you can go but you can't come back without IDSPISPOPD -cheat. 4/5

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Steve D

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Great looking levels with cool architecture, epic scope, and just the right amount of detail. Tons of traps, including a massive E1M7 trap. But the fights are a little easy because there's so much health, ammo and dodging room. The only thing I found brutal was fighting the grey-room Cyb in E1M7. Still, this mapset is brilliant, one of the best E1 replacements I've played, and I've played Fava Beas and Double Impact. Bravo, Cannonball! 4.25/5 -- Steve Duff 1/4/2013

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maggotjoe

Unknown date

  
I love it, has a nice classic feel to it

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Guest

Unknown date

  
just use 17267 instead now good levels though

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Guest

Unknown date

  
Good job, fun to play however the traps do become a bit expected as you progress through the levels. Also there are a couple of problems with some of the maps i.e. E1M6: some lines have no sides, tutti frutti in a couple of places and traps that don't work (monsters can be seen stuck in ceilings - floors not lowering). Maybe a boom compatible port is required. 4/5 dwrTag

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Guest

Unknown date

  
Really good episode 1 replacement, with lot's of traps and some good areas. 5/5 - Optimus

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Guest

Unknown date

  
It is somewhat predictable but the action is pretty good if you don't play too cautiously and keep the pace going, and it's not too hard (I dies only once on e1m6). One thing I'd criticize is that -complevel 3 wasn't used while testing. The main bug from that was a couple of places where monsters never lower from their closets, in e1m5 and e1m7, making the maps a bit easier in vanilla behavior. At least, those bugs didn't make the levels impossible to complete. [3/5] ~Chain Mail (08/2012)

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Guest

Unknown date

  
Very good episode, another successful speedmap attempt esque KSSHT (though the style is different). I hope this author completes more Doom I episodes. A whole megawad of this would be great!

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Guest

Unknown date

  
Thanks. Hopefully I will be able to complete more episodes for this.

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Guest

Unknown date

  
best of best

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Guest

Unknown date

  
Very good wad. I like it 5/5!

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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