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Coffee Break Episode 1

   (71 reviews)

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12 Screenshots

About This File

Started in 2009-ish, Coffee Break was intended to be another 32 map megawad. Unfortunately, due to a busy schedule, laziness, and other excuses, I didn't finish it. But I do have 11 maps, so there's that.

Submitted for your approval are 11 short maps designed to challenge all sorts of Doomers. All were made with lots of tender love and care, and with pistol starts in mind.

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Guest

Guest

Unknown date

  
Cool map pack, but last map easy. Average. 3,5 star

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Guest

Unknown date

  
Oh man you should deliver gameplay lectures! 5 stars

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Guest

Unknown date

  
^Looks as if we have another voter who says something can't be better than average because of ONE map they don't like...

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Guest

Unknown date

  
How many awesome WADs have I played today in this months newstuff! 5/5 - Optimus

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K12machinima

Unknown date

  
Well, for a runner-up in the Cacowards, it deserves it. It's not too bad on UV, and every fight is reasonable. The levels felt a tad bite repetitive at times, but they were all fairly good to make up for it. The best aspect of this WAD was the solid feel to it, where it DOES feel like a coffee break, where you can just relax. My only complaint was the cliff-hanger ending. 4/5 - K12

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Guest

Unknown date

  
Hey, I have an idea, mappers go play Hell Ground, Ultimate Torment & Torture, and Unloved, and then tell me that this crappy wad is good. I HATE staring at the same textures as I did in '95 almost as much as I hate wads that don't give a shit about atmosphere. The gameplay is probably good, but I'll never know, because I lost interest in the very first room, IDCLEVEd the other levels and could tell that I wasn't going to be impressed here. 0/5 as this wad is useless to me.

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Guest

Unknown date

  
Instant classic. 5/5

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Guest

Unknown date

  
Excellent mapset. Everything was very well balanced: ammo, health and monster placement was very good, there weren't any unfair traps, I managed to do all maps without dying (unless you count the forced death that happens at end of the wad). Design is superb. I have used AEOD to freshen things up but I didn't break the balance of maps. Shame there weren't more maps, I wish it was a full 32-maps megawad. Anyway I give 5* -AeodFanatic

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Guest

Unknown date

  
At first, I thought the name meant the wad wasn't going to br good. But after playing it, I'm glad I was wrong. Let this be a lesson: NEVER judge a wad by its name, but rather its content.

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Guest

Unknown date

  
^Either an idiot or someone who doesn't really like Doom anymore and ONLY likes highly sophisticated partial/total conversions for it. I liked Unloved enough, I definitely liked UTNT, and I loved Hell Ground (which does have some normal Plutonia type stuff in it BTW to go with the special maps), but that doesn't affect the score of this episode. It was never intended to be more than casual Dooming, and it accomplishes that quite well. 4.5(5)/5

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Guest

Unknown date

  
Very nice set of maps with really good gameplay. Perhaps the only niggle is the fact that maps 07-11 have a very similar look which could get a little repetitive. But otherwise a great mapset, 5 stars -Cannonball

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Guest

Unknown date

  
Great levels.

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Merry Widow

Unknown date

  
I thought it was great.

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Guest

Unknown date

  
Really good. 5/5

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killer2

Unknown date

  
Really solid set of maps. Hope to see Coffe Break Episode 2 soon!

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Guest

Unknown date

  
Mag-fucking-nificent . 5/5.

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Guest

Unknown date

  
Excellent set. Shame it wasn't a full megawad. 5/5

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Guest

Unknown date

  
Splendid maps I had a lot of fun playing. Make sure to drink coffee while playing as this is full of action! 5/5 from me. -TRRobin.

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Guest

Unknown date

  
Fun level set, nice mix of battles and ammo. The architecture/design is sonewhat uninspired at times, other times great. Needs more secrets.

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Guest

Unknown date

  
Good, but not brillant. 4/5

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Guest

Unknown date

  
Very good maps with good flow and pace. I`m giving 4* because I`d prefer a few darker and tougher maps in the mix.

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Guest

Unknown date

  
It's a shame it's only 11 maps long. This WAD gets it right on so many levels, I just wish it was a whole megawad.

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Guest

Unknown date

  
nice one

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Guest

Unknown date

  
150% secrets would be good, but absolutely five stars. Traditional Doom gameplay doesn't get any better than this!

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Guest

Unknown date

  
I've only played the first half of the maps, but they are great so far. Just complex enough without being too messy, and the challenge is interesting without being frustrating. Pleasing to the eye with a slight sense of humour displayed. Boom features are used, so that's -complevel 9 in Prboom+.

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  • File Reviews

    • By D3rpyD00dlez · Posted
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    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
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    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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