Text File
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Archive Maintainer : Ty Halderman
Update to : /combos subdirectory
Advanced engine needed : GZDOOM 1.6.0 (software renderer)
Primary purpose : Single play
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Title : El Furia! (dIrE fIrE)
Filename : rslfuria.wad
Release date : July 31, 2012
Author : Richard Smith Long
Email Address : ferratos@tiscali.it
Other Files By Author : rslproto.zip, rslvenge.zip, rslrebel.zip, rslengee.zip, rsliczdp.zip,
rslforce.zip, rslredux.zip, rsldiazp.zip, rslshino.zip, rslquest.zip,
rslzerox.zip, rslpolar.zip, rslexeem.zip
Misc. Author Info : AKA "Dick S. Long"
Description : A guerrilla veteran delving into the daily business of UAC - the war
against hell. In these days of stressed, seemingly endless and worn-out
battles the skill of a tactical soldier is crucial to conquer more
and more enemy territory, one little piece at a time. But even more
so, his arcane bestial powers can do...
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A bit of background...
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This arsenal/system was initially prepared to act as the standard base for another modification,
that would have introduced a more substantial change in DOOM's gameplay. However, preliminary
feedback on a test version of the set was less-than-stellar, mostly because of the resources I
chose (it seems that Last Warrior/Poweslave/Duke Nukem 3D HUD graphics are not among the
community favourites ;-) ). Still, I didn't want to throw away all the work I had in place, so I
quickly came up with another gameplay diversion - a "rage" system - that brought the mod up to
this present release status. I hope you'll enjoy it somehow.
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Changelog:
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July 31, 2012: initial release.
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The unicum
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You impersonate Christopher Noyce-Koola, better known to many as "El Furia" - a guerrilla specialist
and long-time freedom fighter that finally offered his services to humankind as a whole, by deciding
to enroll in the UAC army and fight Hell for good.
Due to his natural experience with a well-defined class of weaponry (light and fast firearms),
he was assigned the task to raid and clean areas tipically infested by sparse groups of possessed,
yet still-skilled marines, where action must be fast and accurate. But why is he known as "The Fury"?
...EL FURIA (RAGE INCARNATE):
Having suffered from a bad accident in early childhood (where he lost all of his family), little Christopher
got heavily contaminated with an undefined radiating stimulant substance, whose long-term effects slowly
came to light only to fully arise after a few years, just by chance...
If repeatedly injured within a short period of time, Kit N.-Koola's sight becomes filled with blood red
all of a sudden, and for a few seconds he gains what we could call "supernatural powers":
- haste, allowing him to blaze through the crowds and jump over gaps as he couldn't normally do;
- vampirism, allowing him to steal vitality from creatures that he hurts, in return to their aggression;
- wonders, allowing him to increase / alter the properties of anything that gets in his hands, to better
serve his enraged will.
And while all of this might have sounded like a terrible curse for our hero, in fact it saved him many times
from certain death in battle - a mutation that his enemies would certainly not expect, and that always gave him
the surprise factor and the sheer counterattack power to survive everytime once again...
...ENOUGH BLABBERING... BUT WHAT DOES IT MEAN IN PRACTICE?
In practice, keep an eye on the RAGE meter displayed in the status bar. When it approaches its maximum level,
you know you're almost ready for total carnage... But be warned:
- with respect to other kinds of attacks, *Fire* offenses increase the rage meter for double the amount;
however, our hero receives worse wounds from it;
- all other attacks equally contribute to the gauge, so keep in mind that you'd better exploit
lesser-entity ones in greater quantity to reach the "FURIA" state.
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The toolkit
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Knife
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The standard melee weapon, available right from the start. Does not alert unaware monsters.
-primary- Deliver a single stab. By tapping faster and faster, attacks become progressively more powerful
according to a "combo" system.
With RAGE, power and speed are increased.
-secondary- If you have more than one, and no better ranged weapon at your disposal, you can throw a knife.
It can rip through foes quite easily.
With RAGE, power and reach are increased.
=sPecIaL= ArchViles seem very annoyed by metallic blades... (HINT HINT)
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Uzi (also AKIMBO)
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You get one as your starting firearm. A nice rapid fire weapon, though not very powerful.
Capacity: 40 rounds (needs reload).
-primary- Continuous rapid fire.
With RAGE, bullets gain infinite speed and explode upon impact.
Ammo consumption is no more.
If akimbo, the rate of fire misteriously increases.
-secondary- Cast aside the weapon only to deliver a thrusting kick; useful as finishing move.
With RAGE, power is increased.
=sPecIaL= Those suffering high painchance (namely Cacodemons and Pain Elementals) are most vulnerable
to rapid fire attacks.
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Revolver (also AKIMBO)
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A robust punch for each shot, this is a weapon you'll want to use everytime a shotgun
would be desirable.
Capacity: 6 rounds (needs reload).
-primary- Single fire round.
With RAGE, each bullet gains infinite speed and pierces through everything.
If akimbo, becomes full-auto.
-secondary- Cast aside the weapon only to deliver a thrusting kick; useful as finishing move.
With RAGE, power is increased.
=sPecIaL= Less-shielded foes (i.e. possessed marines) are unable to survive even a single shot.
Be sure not to waste any!
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Grenades
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A classic explosive, known and mastered through ages by our protagonist. The detonation
and flying fragments - if placed correctly - can wipe away many hellspawn at once.
-primary- Throw a long-range grenade at high speed, that will explode on impact.
With RAGE, explosion damage and radius get boosted.
-secondary- Lob a grenade with arc-shaped trajectory, that will bounce a number of times
before exploding.
With RAGE, the number of released fragments shall get multiplied.
=sPecIaL= Larger and heavier foes (like Mancubuses of Barons Of Hell) are possibly targeted by
a greater number of fragments. Make the most of it.
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AirStrike
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And finally, let's welcome a brand new, sleek weapon design from UAC. Essentially a light, cannon-equipped
jetpack that is alimented through aptly-designed "EtherFuel", a lighter and more durable variation
of gasoline. The unit can be worn like a vest, and the right cockpit trigger allows continuous fire
of "Concussion Shells" - while apparently these look like normal shotgun shells, in fact each one
is a devastating incendiary attack.
-primary- Fire front cannons in alternate fashion, even continuously.
With RAGE, shells become auto-seeking for targets.
-secondary- Switch post-reactors ON or OFF alternatively, thus giving users the opportunity
to fully range in 3D.
With RAGE, no sensible effects occur.
=sPecIaL= Walking around *and* wearing the unit without flying does result in seriously-impaired movement.
Improper use is at your own risk.
Footnotes:
(1) The suggested commandline for launching the modification is the following one
(assumes that the modification has been decompressed in subdirectory 'RSL' of your (G)ZDOOM directory):
(g)zdoom.exe -iwad <IWAD_PATH>\<IWAD_FILE> -file <CUSTOM_LEVEL_PATHNAME> RSL\rslfuria.wad
(if under GZDOOM, add option '+gl_nogl 1' to disable hardware rendering)
(2) Do not forget to bind a key for weapon reload under 'Options > Customize Controls'
in (G)ZDOOM.
(3) To obtain the complete set of weapons and/or carriable items for quicktesting
without breaking the weapon set at your disposal, type 'rsl' in the console.
(4) The modification is compatible with the following IWADs: The Ultimate DOOM, DOOM 2, Final DOOM.
WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING
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By reading the following credits you may spoil certain "surprise monsters" in the modification...
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WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING
Additional Credits to : Various sources for resources and/or inspiration (see below):
DoomRater for the base DECORATE actors
Phi108 for the custom blood system
zirius1994 for the custom gore system
MagSigmaX for the custom XDeath effects
Se7eNytes for the custom tracers and related puffs
SilentZora for the custom explosive barrels
Project_Hellbane for the custom gory bossdeaths
ZygoInferior for the alternate gore death effects
eliw00d for the casings
MagSigmaX for the custom foes base
Vaecrius and DoomRater for the scripts
DBThanatos for the custom teleportation effect
Daniel for the custom player class
Apogee for the Knife
Inferno Interactive for the Uzi
Xatrix Entertainment for the Revolver
Lobotomy Software for the Hand Grenades
3D Realms and WildWeasel for the AirStrike
Daniel for the custom statusbar base
3D Realms for the small font
The Plutonia Revisited Community Project (Rabotik) for the big font
Martin Howe for the custom mugshot
Se7eNytes for the fullscreen HUD concept/resources,
borrowed from/inspired by his "Black And Grey" work.
Check it out!
All other authors I forgot to mention: please forgive me! I tried to be accurate as much as I could.
If you here notice some of your resources un-mentioned, please notify me and I will try to remedy.
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* What is included *
New levels : None
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : (G)ZDOOM-specific lumps
Other files required : None
* Play Information *
Game : DOOM
Map # : None
Single Player : Designed for
Cooperative 2-4 Player : Maybe (untested)
Deathmatch 2-4 Player : Maybe (untested)
Other game styles : None
Difficulty Settings : N/A
* Construction *
Base : New from scratch
Build Time : 6 months (of intermittent work, and controversial beta-testing, too! ;-) )
Editor(s) used : Adobe Photoshop, GoldWave Audio Editor, Notepad, XWE, Slade
Known Bugs : Widescreen modes are perhaps unsupported. Sorry.
May Not Run With... : Ports not supporting DECORATE; level WADs with heavy amounts of DEHACKED / DECORATE modifications
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: None others than the IDGames archive
FTP sites: None others than the IDGames archive