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Community Chest 4

   (127 reviews)

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About This File

The fourth installment of the series, Community Chest 4 boasts 32 maps made by 20 different authors from the Doom community. After four years of work, they have been made available for your enjoyment.

Included in this package is the base resource WAD compiled for the project, which can be found in cc4-tex.zip. It may be a good starting point if you need a large, varied, and meticulously organized texture WAD for your project!

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Guest

Unknown date

  
Actually AFAIK the only other megas from this year so far are eviltech, dtwid, and base ganymede, and aside from bg i would say dtwid could have been way better and eviltech is quite hit or miss. most of bg isn't from this year, either. this is the first really good definitive 2012 mega imo. i hope there is at least one more to intercept (hint hint)! anyways 5/5

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Guest

Unknown date

  
Most maps were average with some standouts inc. maps 8, 12, 20, 21 and 28. I thought the last map was a bit disappointing when compared to map29 and I think that a shorter end level would have been the better choice. 4/5

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Guest

Unknown date

  
Legendary 5/5

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Guest

Unknown date

  
total shit, boring maps and mediocre gameplay. 1/5

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Guest

Unknown date

  
This is for me the best Community Chest so far. I enjoyed every map and I haven't found any poor maps. So we have here 32 good, great and outstanding maps and the wad as a whole deserves highest rating. 5/5 - Damned

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Guest

Unknown date

  
Started off well enough but developed into more of a slaughterfest than anything else. Disappointing.

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Guest

Unknown date

  
Kinda focused a little too much on detail this time, IMO. Still pretty good, but I prefer 2 and 3.

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Guest

Unknown date

  
Great effort, fantastic architecture, gameplay is variable but it's passable on more than enough maps. 5/5 I hope we get to intercept (hint hint hint) another wad of this quality in 2012, maybe one that is even a bit more gameplay oriented...

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AtTheGates

Unknown date

  
this is worth 5 stars for the texturepack alone, the maps are added mileage!

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Guest

Unknown date

  
most maps are ok, 20 and 21 were fun. i give it 4 stars, most maps looked the same, kinda bland after a while, last map seemed a bit overkill. i still think CChest3 was the best. 4/5 -deathknight

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Guest

Unknown date

  
The best community chest yet. 5 stars for 20 and 21 alone.

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Guest

Unknown date

  
map20 and map21 gets too much attention. Detail-hell with beyond crappy music. Good mgawad all in all though

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Guest

Unknown date

  
Had some issues exiting in MAP 11. Overall, each map in this selection were very detailed and balanced. Keep it up! - Doom Masta

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Guest

Unknown date

  
Almost every map is at least 3-start material, some are 4-star, and a handful are 5-star. 20 and 21 are 6-star (they would make a fully excellent separate release, even!). While the "average map" is probably around a 4/5, a megawad is the sum of its parts, and not strictly the linear average quality of the maps. The review above needs to read "[...] + 1 for everything else". That should give away the rating. (And for Christ sake, Map12 isn't even one of the top ten maps!)

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Guest

Unknown date

  
Beautiful balance of detail and design, and a superb example of collaborative effort strengthening all of the levels. It's fun to run and blast through, but has beaucoup replay value with the tons of secrets hidden in it. Actually deserves the tag Legendary.-GreazySho rts

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Guest

Unknown date

  
This is the best coop WAD ever, but the secret maps are best avoided because they suck. - 5/5 Zalewa

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Guest

Unknown date

  
This absolutely rocks! 5/5

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Guest

Unknown date

  
20 & 21 are absolute GOLD. Even if every other map was 1994 quality, they alone would warrant the entire download, no questions asked. Kind of like Vader's maps in ZPack, but possibly even better than that, especially considering no ZDoom features. These two levels (essentially one story split into two parts) are merged in well but they would be a phenomenal standalone release as well. The fact that a lot of the 30 other maps are quite good (and even the stray excellent) too only seals this deal.

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NuMetalManiak

Unknown date · Edited by NuMetalManiak

  

whenever i look back at Boom maps that really showed nearly every trick in the book, i look back at this. lots of top quality levels with fucking awesome gameplay. not to mention the texture pack which gets used on and off by me and others. oh, and MAP24 was a huge inspiration for one of my first maps.

 

Community Chest as a series has been all about making a Doom community megawad of reasonable quality, with the first and second having mostly okay maps with at least one memorable one for each one. the third was sort of the same thing, but the overall quality improved there. then we get to the fourth and final Community Chest, where you're bound to find at least SOME quality in every map. surely enough, these ones are difficult, high quality, some are borderline-slaughter, but all have charms to them. from the cold settings of MAP08, to the sequels of Melting Universe (MAP23) and Vulcana (MAP27), to lupinx's fucked up back-to-back space ventures, to the continuously changing MAP32, these maps are mettle testers in many ways. be prepared for a few long hauls, and remember that since its Boom, different keycards and skullkeys are necessary sometimes.

 

gotta give credit to Andy Leaver for creating a MAP17 for every single Community Chest too. since he's not going to map anymore there will never be a CC5 because of that.

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Guest

Unknown date

  
I enjoyed 26/32 levels, I give this an 80%, 4/5 Stars. Maps 20 & 21 are Amazing. - Admiral Xolzo

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Guest

Unknown date

  
5 Starts from me. Amazing set of maps. my favourite were 06, 12, 18. Adam Windsor made an amazing level.

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Guest

Unknown date

  
Really excellent! The best community chest yet! 5 stars. -TRRobin.

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Guest

Unknown date

  
And yet another awesome map set..Community Chest forever!

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Guest

Unknown date

  
+ 4 stars for Maps 12, 20 and 21 - 1 stars for everything else

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Guest

Unknown date

  
5/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
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    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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