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32in24-12: IRON MAPPER

   (17 reviews)

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About This File

"In 1974 a crack commando unit was sent to prison again for another crime that they seriously didn't commit only this time they were sent to Japan to participate in a terrible cooking themed mapping game show for the ultimate prize: burgers designed to have the hell eaten out of them.

Surviving purely on rations of Lunchables and Arizona Watermelon Punch the YEDS team has pooled together its resources to take Japan by storm with the craziest CTF maps known to man.

The levels in this iteration of the series are:

MAP01: This Aggression Will Not Stand, Man by skillsaw MAP02: Splatterday Night Fever by TheMionicDonut MAP03: Face to Face by Solarn MAP04: Sauce Port by Jimmy91 MAP05: Water Purification Facility by nub_hat MAP06: The Battle of Snake Canyon by The Green Herring MAP07: Just Out of Reach by XutaWoo MAP08: A Roboticized Lizard Comprised Entirely of Moving Wooden Parts, Neurokinetic Circuitry, and the Heart of a Moldy Bald Eagle by Mechadon (design) and Shaikoten (items) MAP09: Lost Facility #28 by RottKing MAP10: Gray Mainstream Map by Luca95 MAP11: Scary Flaggers and Nice Caps by AlexMax MAP12: Hamburglar Hill by TheMionicDonut MAP13: Flag Island by Dusk MAP14: Danny Tamberelli's Manboobs by zap610 MAP15: Mark It Zero by skillsaw MAP16: Green Vaults by Dusk MAP17: Close Friends! by Pavera MAP18: Tong Dat Catte by ClonedPickle MAP19: Some Tourist Attraction by BloodyAcid MAP20: Eye of the Tiger by IvanDobrovski MAP21: Meatwad Goes to the Super Bowl by Wartorn MAP22: Water Defecation Facility by ArmouredBlood (design) and Tango (detail, item placement) MAP23: I've Got Two Words for You and They're Not "Happy Birthday" by 40oz MAP24: Generica by Whoo MAP25: Cereal Crates by Watermelon MAP26: Right Angle of Destiny by Processing Control MAP27: Go to Hell, Do Not Collect $200 by The Green Herring MAP28: Mudman Wonderland by Kassman MAP29: Seclatus by esselfortium MAP30: Kingdom of Naughty Aeronautics by Xaser MAP31: WTF CTF by Xaser MAP32: Thanks Zero. I'm Okay. by Forty-Two (design) and Tango (detail) MAP33: Obvious Filler Map by TheMionicDonut MAP34: Late in Britland by Devon MAP35: Bridge to Nowhere by Llewellyn MAP36: A Complete Disregard of All That You Love by ClonedPickle MAP37: The Tooters by TimeOfDeath

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Unknown date

  
5 stars for MAP19 :) Jks awesome maps overall. The detail session made things alot prettier. Cheers~ Acid

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Guest

Unknown date

  
Top quality awesome stuff for awesome Doomers 5/5 this is the sickest doom wad ever!! HEEEEEEEE

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Guest

Unknown date

  
Could use a little more polish, but other than that, I found this very enjoyable. 4/5

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Guest

Unknown date

  
Excellent detail work!

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Marcaek

Unknown date

  
Really cool CTF wad, shame people cant pull themselves from the IDL compilations long enough to play anything else.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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