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The toxic exodus

   (21 reviews)

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About This File

A medium to large sized map taking place in a underground facility, use opengl mode! The textures are free to use for your own project, as long as credit is given.

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Guest

Guest

Unknown date

  
quiet good 4/5

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Unholypimpin

Unknown date

  
Great map, too bad its only 1 map =[ Will you be making more like this?

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EvilNed01

Unknown date

  
Great map! Loved it. My earphones weren´t working properly, so the SFX and music all came out weird but it only enhanced the effect as it turned it into somewhat of a nightmare-ish feeling. Everything sounded distant and ominous.

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Guest

Unknown date

  
good desing and fear!

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Guest

Unknown date

  
Excellent wad!Nice details and gameplay.5/5

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Guest

Unknown date

  
Very very good and creepy!

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Avoozl

Unknown date

  
As good as BTTF, just a little too much green lighting.

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Guest

Unknown date

  
Unfortunately, there is a missing action that prevent the correct function of the red key. using the Idclip cheat allow the player to bipass this issue, but it's not an elegant solution. It is advised to wait for an update if you think this might ruin your gaming experience! Thanks for your patience! The author, Simon666

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Guest

Unknown date

  
Pretty easy and straightforward map. It is really pretty, polished and atmospheric tho.

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Guest

Unknown date

  
Very nice, very well-designed, very atmospheric - liked the ambient sound/"music" and the reverb effect and the homages to E1M3. No problems with the red key, either. My only complaint: it's too short! 4/5 - ZZ

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Guest

Unknown date

  
3/5 - Zalewa. This map is nice but I subtracted one star for broken ending.

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Guest

Unknown date

  
Overall: short but very good wad. Solid 4/5. BTW no problems with getting the red key using gzdoom 1.6.0.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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