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GORUZIG3

   (4 reviews)

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About This File

全国1000万のGORUZIGファンの皆様!!

長らくお待たせいたしました。ようやくGORUZIG3.WADの登場です。(^^)ウッキー 残念ながら、おそらくこれが最終作です。

構想期間3ヶ月、作り直しが何十回と、えらい苦労しましたが面白いかなあ? 熱い撃ち合いになるように工夫しましたので、遊んでやってください。m(__)m

最後になりますが、全宇宙最高傑作GORUZIGシリーズの為に、助言、テストプレイ、 世間話等、不眠不休で付き合って下さった ばろんさんに、この場を借りて お礼を申し上げます。ホントに長期間お世話様でした。m(__)m

                                    BXH01167 プロ猿ファーごる

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Doomkid

Unknown date

  
Despite some fairly typical mid 90's texturing, this looks damn fun! I'm glad you found these and uploaded them, I'll be trying them out soon.

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Unknown date

  
This is part of a stash of Japanese DM wads I found in a forgotten corner of the Internet, and it's actually pretty well above average for a 1996 map. Lots of stairs and windows make for a map with plenty of height variation and interconnectivity. Probably best for 2 players; check out the included demo. **** - Revenant

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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