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Putrefier

   (81 reviews)

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neubejiita

Unknown date

  
Very good job.

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Guest

Unknown date

  
I have a i7 dual core processor, and a 8gb graphics card. I can play Crysis 2 and Skyrim on ultra-high quality with a solid 60fps. I cannot play this at all. A biased 1/5 for me, sorry.

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hardcore_gamer

Unknown date

  
Extremely good level design. Gameplay is fun as well. But there are still some flaws. That generator boss fight was horribly annoying. So 4 stars rather then 5 makes sense to me. ****

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cacomonkey

Unknown date

  
Absolutely awesome wad! I played it in a single sitting.

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Snakes

Unknown date

  
Ingenious architecture couple with one of the most oppressive atmosphere I've ever encountered. Gameplay is solid enough to back it up, with the boss fight being borderline-terrifyin g stuff. Incredibly well done.

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Lippeth

Unknown date

  
Great level design and atmosphere. I have two problems with it. The monsters don't look right in this world at all. New sprites that fit the theme would make this a classic. Also, there's a lot of thing blocking due to separate floors. I kept getting stuck on nothing due to monsters on a floor above or below me. 4/5.

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Guest

Unknown date

  
Wow, best design ever! This is not Doom, this is Quake 2!!! Though, near the end the boss fight and then room full of infested arch villes, I simple cheated, but this still gets 5/5 anyway - Optimus

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Guest

Unknown date

  
@theguyaboveme I smell bullshit, you can't get an i7 dual core, and this mod is very playable on my Athlon II x2 with GTX 560 Ti on max under GZDoom, so you're either lying about your specs, or you're doing something wrong, great mod though :D

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CarpetolA

Unknown date

  
Glorious map! A tad annoying with the switch-hunt, but as someone said previously, it isn't that big of a deal, considering the size of this map. Marvelous architecture and texturing! 5/5

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Guest

Unknown date

  
Sweet. Design- and texture-wise, it's more like a Quake mod than a DOOM WAD, but nonetheless it's excellent. The two giant "wall of flesh" monsters you encountered were great touches. The only issue I had with this was that it wasn't very obvious where to go at times: too much of a switch hunt. Still, 4.5/5 - ZZ

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Guest

Unknown date

  
@above: presumably no BS about the framerate, I had the same problem on i7-2600K & HD6950 & WinXP, it was completely unplayable. My solution: set 'options/display/ope nGL/dynamic light/use shaders for light' to 'no' - now my framerate is shyhigh @ 1920x1200. Nice level btw, overall 4.5/5

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Pedro VC

Unknown date

  
i like too 5*

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VylePhinder

Unknown date

  
Very nice! Great visual environment. Only complaint is that it seemed like a switch hunt at times. I'm not gonna count off for that, however, because the place isn't so big that you can't do a little back-tracking. Also, very hard at times, especially at the end. (I know I'm OCD cause I didn't run for the exit. I just killed everything) 0/5

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Guest

Unknown date

  
I have games from the 2010's that don't look this good. The graphics are eye-popping!!! Gameplay is solid as well, although I felt at times that ammo was given out a bit too liberally. Also, I do think the switch texture should have been colored differently which would make it more noticeable. Great flow and amazing architecture. 5 stars all the way.

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Guest

Unknown date

  
The environment and attention to detail was probably the most amazing thing I have ever seen. The gameplay was OK. It was a bunch of switch hunting and predictably teleporting in monsters. I had to wander around a bunch to find which door was now open.

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GooberMan

Unknown date

  
@the bullshit smeller: Google "Arrandale". They made i7 Dual Cores for the laptop market. l2tech. But as for a review? Good atmosphere. Great visuals. Wasn't too fond of the gameplay. 3/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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