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Corridoors of Atrocity

   (11 reviews)

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3 Screenshots

About This File

This map was originally my interperetation of MAP28 of Doom II for a project on Doomworld, but it wasn't quite up to par. I've developed my skills a bit since I made this, but I still think it's an alright map. Enjoy! =D

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Memfis

Unknown date

  
Bumpy floors everywhere, they layout is just a bunch of rooms connected by doors and corridors with a little MAP28-like cave area at the end. The red key trap is very brutal: you fight 8 revenants in an extremely tight space, what the heck? Better save the megasphere for that battle.

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hardcore_gamer

Unknown date

  
Odd design, rather boring fights. Not horrible but still very meh.

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Guest

Unknown date

  
An ok map, very cramped in many spots and due to how some of the traps are laid out, the ride is very bumpy too.

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Guest

Unknown date

  
not bad at all

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Guest

Unknown date

  
Revenant trap aside, I really enjoyed this. Bumpy floors weren't a problem here at all. Would get rid of monster blocking lines in the third room, though.

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Guest

Unknown date

  
Wow, awesome!!! Some intense funny stuff happened with the spiders too, trying to get invul and the spiders blocking and one shooting in my face but I escaped. 5/5 - Optimus

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Dragonsbrethren

Unknown date

  
Bumpy floors are never fun and bumpy floors in tight spaces while you're trying to evade projectiles are even worse.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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