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Title : Sprike2
Date : October 2012
Game : Doom II plus ZDOOM (http://www.zdoom.org/Download)
Filename : SPRIKE2.WAD
Author : John Bishop
Email Addresses : jb_sharx@hotmail.com
Web: : www.johnwbishop.com
Author's other works : Sprike (MAP01)
BrikBlat! (MAP01 with Chris Christensen)
The Honeycomb (MAP01 with Chris Christensen)
The Orangery (MAP01)
Kiddy (MAP01)
The WaterWheel (MAP01)
Crabbet Park House (MAP01 with help from Chris)
Author of the 'Getting Started with DOOM Editing'
guide available from my website.
Contributed to : BIOWAR (Maps 6 and 13)
Description : You flick the exit switch of Sprike; there
is a moment of disorientation and you find
yourself staring through a window into
the very same exit room you had just struggled
to reach. It seems that the nightmare is not
yet over...
You pause momentarily and then operating a
switch just ahead of you once again descend into
the unknown.
Restrictions: : This WAD requires the ZDOOM Engine (or other
restriction-removing port). Sprike2 was built
using ZDoom in 'Doom' format rather than 'Hexen'
format so cannot use many of the excellent new
ZDOOM features. If I ever do another level I'll
use Hexen format to use all those additional
ZDOOM features.
Big Credits to : Pascal van der Heiden for Doombuilder
Daniel "Tormentor667" Gimmer for 2mbrown.wad
Iikka Keranen for his quake texture set ikdtex
And, of course, id Software for the mother and
father of all FPS games, DOOM and DOOMII.
"We're magicians working with ethereal stuff and
creating worlds". John Carmack, Quakecon 2011.
Note: Came across Doombuilder by accident and thought
it would be interesting to learn a new editor after
an absence of more than a decade. Doombuilder is
very impressive, particularly the visual mode
which is very reminiscent of UnrealEd. Also, I'm
probably way to old to be still doing this, but hey,
it remains really good fun.
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* Files Supplied *
sprike2.wad The Sprike2 WAD
sprike2.txt This text file
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* Play Information *
To install : Install zdoom into directory c:\doom2 then
unzip sprike2.zip into c:\doom2 (or equivalent)
To run this level : cd\zdoom and run zdoom -file sprike2.wad
or use your favourite launcher
Level # : Map01
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : No
Difficulty Settings : Yes
New Sounds : Yes
New Graphics : Yes (Thanks to Iikka Keranen and Daniel Gimmer)
New Music : Yes, from DOOM95
Demos Replaced : No
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* Construction *
Base : New level built from scratch
Editors used : Doombuilder v2.1.2.1553
Known Bugs : None I know of - EMail me if you find any.
Other info : Created over a period of several months.
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* Copyright / Permissions *
Please keep this WAD and its associated TXT file intact and give me
credit for it. Otherwise feel free to distribute it at will.
You may use this WAD as a basis for your own WAD design.
Email me with questions or comments at either of the above addresses.
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