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Khorus

   (36 reviews)

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6 Screenshots

About This File

Khorus is a 9-level wad, in which you should battle against evil in woods and deserts, caves and vaults, the ancient abandoned temples and catacombs of the forgotten civilisation (that has some related roots with the ancient Egypt's one), and all it - while listening to Russian folk music, or later motives close to them (with a possible small exception). You will learn, why nobody likes cyberdemon's voice, also you will take part in the search of our hero's missing red cow, and feel the Mastermind's wrath, who couldn't expect that despite numerous and difficult traps, prepared for you, nevertheless, you'll break into his den to make the court of Doom come true.

To play Khorus, use this command line (in prboom-plus): -iwad doom2.wad -file khorus.wad -complevel 9

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Guest

Guest

Unknown date

  
Many texture makke me boring

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Guest

Unknown date

  
Visually speaking, this wad is pretty top-notch. The lack of hellish-themed maps on all wads these days seem devoid of concern from authors, and this wad is no exception. My main problem with this wad is that, while shadowman has gone to great trouble to make very aesthetically appealing levels, he puts the dumbest, happiest, lamest, un-ignorable, and least-fitting music (especially Map 07) to a wad that I HAVE EVER SEEN! No, seriously, it ruins the whole game... 3/5 (3 stars for top-notch visuals).

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Guest

Unknown date

  
Nice visual set! I love it, especially map 01 and 05!

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NuMetalManiak

Unknown date

  
totally cool woodsy mapset from Shadowman. music is silly but lively. MAP05 rules.

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Guest

Unknown date

  
Nice visuals, but folk music...

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Acid

Unknown date

  
Very nice wad! Visuals are excellent and architecture is interesting. Worth a playthrough. 5/5 from me.

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Unholypimpin

Unknown date

  
Very atmospheric and easy on the eyes. This wad caught me by surprise in a very good way. I recommend playing this.

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Memfis

Unknown date

  
Looks very very promising at the start, but then many maps (mostly "catacomb" ones) disappoint with tons of symmetry/repetition and monotonous visuals. But still a good ride overall.

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Guest

Unknown date

  
"Nice visuals, but folk music" Same. Maps are really gorgeous and gameplay is more than enjoyable... but what's the deal with weird Folk-meets-JRPG music? This deserves some kind of "least appropriate choice of soundtrack in a Doom wad" award!:D

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Terminus

Unknown date

  
An atmospheric mapset with one hell of a blast of a gameplay! Some of the music tracks I felt that didn't fit right, but otherwise this is a solid 5 stars material. Give it a shot.

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Guest

Unknown date

  
Там ;ожl 5;я дае ;т доб ;ро !

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Vermil

Unknown date

  
Excellent visuals, so so gameplay.

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Guest

Unknown date

  
Gorgeous, atmospheric fantasy-themed levels. Absolute blast to play with GMOTA: that mod's gameplay and this wad's environments and visual style are such a perfect match, almost like playing some old arcade brawler transformed in first person. Only flaws are few switch-huntey parts and overall shortness of this episode. I really hope that Shadowman is planning some sort of sequel.

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Zalewa

Unknown date

  
The music is the horror. The gameplay is awful. It's a clusterfuck of switch hunting, narrow passages, stupid labirynths, switches doing nobody knows what. Also there's not enough ammo. The maps appearance is very good but everything else is crap. 1/5 - Zalewa

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cannonball

Unknown date

  
Pretty solid short mapset, I have to admit it does remind me of epic 2 and i'm afraid it isn't as good in my opinion, still 4 stars though.

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Guest

Unknown date

  
Im not the lover of vanilla andlimit-removing wads, but Khorus seems to be interesting for me. Nice music set, doom-quake style, dark rooms and.. the atmosphere.. i give 5 stars to author

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Guest

Unknown date

  
Looks awesome, and plays just fine, certainly acceptable if not extraordinary. An easy 5 star decision and worth a Cacoward.

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Guest

Unknown date

  
Map01 showed so much promise for the project, but other than Map05 (which has a strong Curse of D'sparil feel) the rest of the maps are very square and repetitive. 4/5 because of those two maps. Project name makes me feel dirty, like it's riding on that author's "popularity" or something

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Guest

Unknown date

  
While it certainly looks nice and some of the maps have neat progression (eg. the water map), the placement of hitscanners is the worst I've seen in a while. It's a shame to see the author of some of the most atmospheric and scariest maps making what essentially is a poor copy of Epic 2 with a poor copy of Doom2 map08 and a pretty dumb project name. 3/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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