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Doom: Planet Wars

   (14 reviews)

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9 Screenshots

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A marine's journey across different worlds to stop the forces of hell from taking over yet one more time.

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<inactive>Player Lin

  
Innovative? Since its main designs always corridors/small cramp areas, I can't agree with it at all...sure, early maps still good and enough detailed, later maps are not, I give up about map06 because I tired all cramp corridors bullshit and confusing switches/cross-line triggers...too bad many nice ideas wasted with bad execution and boring layout design...:( 2/5

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Netherstorm

Unknown date

  
I sincerely like the detail you put into the few first maps, but really, the corridors are way too tight. Leave some space for the player to walk around and shoot. Later on, the maps started to get ugly and un-detailed, I can see that your motivation faded away when making these later maps. Don't outdo yourself. 3/5 - Netherstorm

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Guest

Unknown date

  
I liked it very much!

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Guest

Unknown date

  
The first reviewer is an ass hole. That having been said, this wad is really not bad. Sure, it has its flaws, but it's really innovative and, quite frankly, pretty damn fun. A nice respite from the same old, same old. I like the use of different environments, and the usage of different atmospheric ideas. 4/5

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Phml

Unknown date

  
Nonsensical level design that is either super cramped or ridiculously open, filled with hostile marines all sporting the same look, stealth monsters, or monsters shooting recolored BFG sprites at you; complete with poor sound replacements. Ten years in the making, and ten minutes is all it takes to realise this isn't worth playing. Why not focus on making one good map before going for a megawad?

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Guest

Unknown date

  
I lost the way. 0/5

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Guest

Unknown date

  
Whatever else it is,I certainly enjoyed it.

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Guest

Unknown date

  
Different level design from most MegaWADs, quite sizable single player content. Not sure what the first reviewer was on about since i haven't seen a single recolored BFG sprite in this mod... All good things aside, some of the best levels come much later on and midway levels are rather lacking in detail. For a single person working on it though, great effort overall!

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Guest

Unknown date

  
Sorry, this don't work for me. Too much spiddle of details. map31 is bullshit crazy. I dunno what's going on! ~1/5 for effort, but lacks megawad definition. It's all about the game, baby!

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Guest

Unknown date

  
Finally a megawad that uses stealth enemies well! J/K 0/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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