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Claustro

   (7 reviews)

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About This File

My second wad, this one contains four tight levels (And one bonus level) full of monsters and traps.

In the future, Earth has become so overpopulated that once preserved castles and ruins have been built over in order to fit the latest in Sci-fi bases. Hellspawn have invaded, and its up to you to make your way down the demon infested base down into the catacombs and then into hell with your trusty Rocket Launcher and Super Shotgun and show those demons who's boss.

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Guest

Unknown date

  
its not too bad

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Guest

Unknown date

  
The lighting in any given area was either way too bright or way too dark. But the gameplay was pretty good, even though I was able to breeze through all 4 levels in about 10 minutes. I'd say 3/5. -Aenima

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Phml

Unknown date

  
True to its name, this mapset wouldn't feel out of place in a 1024 megawad. Terrible start, but it eventually gets better. Somewhat. No visual consistency whatsoever, better spam that spacebar and watch out for nukage.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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