Text File
===========================================================================
Advanced engine needed : Zdoom compatible
Primary purpose : Single play
===========================================================================
Title : Strife: Absolute Order
Filename : sabord
Release date : 15/11/2012
Author : Adam "Khorus" Woodmansey
Email Address : adamkw@hotmail.co.uk
Other Files By Author : Total Darkness 1-6
Project Dark Zone
Ni'mrod: Hell on Exdeus
Deadline
Base Ganymede E1
Base Ganymede E2
Khorus' Speedy Shit
Map contributed to Back to Saturn X
Base Ganymede: Complete
Secret map to Snakes' project Unholy Realms
Misc. Author Info : Go make some Strife maps dammit.
Isn't that Justin guy a greedy asshole?
Description : You wanted it, now you've got it, a 6 map hub
for Strife. Requires a Zdoom compatible source
port.
A rough story? Well ok. Despite the main threat
of the order being defeated, there are many other
towns still under their fragmented rule. The
front now has the resources to send agents to
these outward places and attempt to destroy
what's left of the tyranny. You have arrived in
the small town of Sweetwater, where what few
people survive live a near meaningless life that
is under constant threat.
Additional Credits to : Esselfortium - The music to the map "Void"
(map15) is a remix I created of a piece of music
of his called "Mobildethvan".
Gez - For helping me with Zdoom stuff
Xaser - He seems to like my stuff
Anyone that has given feedback and played this
project or any of my other work over the years.
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* What is included *
New levels : 6
Sounds : No
Music : Yes, written by me (see credits for exception)
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Strife
Map # : Map01-02, Map 04-05, Map10, Map15
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : Approximately 2 and a half years, though other
projects were worked on during that time.
Editor(s) used : Doom Builder 1 and 2 (have made the switch to
using only 2), XWE, Slade 3 and Reason + DSI
Mopho analogue synth for music
Known Bugs : None known, feel free to share any and I'll do
my best to update the .wad
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors