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Neighborhood From Hell

   (64 reviews)

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4 Screenshots

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A semi-realistic post-apocaliptic remake of Doom 2's map16 - Suburbs. Extremely non-linear gameplay full of optional areas to explore with a sandbox felling. You can enter inside any building of the map. Explore all the houses to find supplies, and find your way out of this hell on earth.

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<inactive>Player Lin

  
The level design just awesome but the difficulty and boring-age will be too high(at least in UV) if player cannot found powerful weapons which needed go to every houses in the level with some confusing about "Where should I go?" or "Where is the goddamned keys/weapons?!". Secret to BFG9000 is cool but not easily to found. 4/5

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Guest

  
Amazing visuals but gameplay's unbalanced.

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Guest

  
Holy fudge knocker in a pickle barrel, this is amazing!

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Guest

  
Bad rip-off of Suburbs. Even comparing this to Duke 3D maps is an insult.

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Guest

  
Pretty good urban-style map, somewhat reminiscent of Duke 3D's city levels. Lots of fun exploration and decently challenging combat. I can say that I enjoyed few of this author's maps way, way more that gameplay mod (that Shall Not Be Named) of his.

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Guest

  
Great map!But how the suburbs should be?Cool!

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Guest

Unknown date

  
Hmm, this is how Surburbs should be!

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Guest

Unknown date

  
A suburbs level that actually looks like the suburbs? I must be dreaming!

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Guest

Unknown date

  
Very nice wad - 4/5.

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Ofisil

Unknown date

  
Wonderful survival-style WAD

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Guest

Unknown date

  
5 out of 5 stars. This is an AMAZING (as realistic as Doom 2 can get) map. I love and admire the amount of realism put in it. It reminds me of Knee Deep in Z-Doom. I wish someone would do the same with the other Doom 2 Levels.

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Guest

Unknown date

  
5 stars, realistic, fun and challenging. Great replay value.

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Guest

Unknown date

  
This map has everything which I want from a Doom wad--a great ambiance, a detailed, logical environment, some fun chaos, and a good, but fun challenge. I was genuinely very sad when I got to the exit and it was over. 5/5 because, for me, this is the best classic Doom map which I have seen. And "After the Holocaust" comes in a close second.

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Guest

Unknown date

  
Nice work. Very good wad!!

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Guest

Unknown date

  
Very cool, liked it a lot - wish it'd been more than one level, though, I was a bit disappointed when it just ended. Red skullkey secret was a bit annoying - would be nicer to not have to make a mad dash for the key in cramped corners where you can easily get caught. Still a well-deserved 4/5 - pretty darn good. -ZZ

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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