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Frozen Time

   (53 reviews)

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About This File

You need an OpenGL port with support of ZDoom extended nodes, hi-res textures and tall patches.

GLBoom-Plus with gamma 1 is recommended.

Command line: glboom-plus FrozenT.wad -complevel 9

WARNING! You need a powerful computer to play this wad. Currently it's playable only with the GLBoom-Plus and more or less acceptable with the GZDoom. Even do not try to run it in software mode. Sorry for that.

Music: MM2.wad, tnt.wad.

Textures: Gunman Chronicles, gothictx.wad, American McGee's Alice, Deus Vult II, Eternal III, Hexen2, Requiem.

Statusbar: boomtown.wad + woodgfx.wad.

Additional Credits to: id Software, The authors of DoomBuilder and DeePsea.

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Guest

Unknown date

  
Truly impressive in every way imaginable. Alex continues to show us why he is held is such high regard by many. 5 stars; no doubt about it.

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Guest

Unknown date

  
Amazing! 5/5

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Guest

Unknown date

  
I wasn't really against not giving a cacoward to Eternal in 2011 for VooDoo Guns, but this should clearly fit the 2012 awards IMO, possibly this and Putrefier would be the two single map releases of the year to get one.

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Guest

Unknown date

  
A bit gimmicky - but quality/gameplay is good. Cheers.

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Marnetmar

Unknown date

  
Excellent visuals and excellent gameplay, something that's very hard to find. I'd give this a solid 4/5, but the ending felt cheap to the point of knocking another star off.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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