Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Sinister Intention

   (10 reviews)

Guest

8 Screenshots

About This File

Having been away from Doom mapping for a decade, this was a thing I did to get back into the swing of things.

As a result, these may be bad. And definitely not what I'd call 'finished' -- I'd rather cap this at 7 maps and focus on a 'real' project, thanks. ;)

It may be noteworthy that MAP03 and MAP06 aren't completely new, but were not officially-released when I made them more than ten years ago. I stuck them in here, they kinda fit.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Memfis

Unknown date

  
Wad explores unusual gameplay themes: on MAP01 you are mostly using pistol, while on MAP04 your primary weapon is RL. But you get some traditional action as well. Many maps are quite dark, with rather insignigicant lighting changes. Some may enjoy this "dusk" theme; to me it made the levels look rather plain. Some secret areas are weird: they're not hidden, you just don't necessarily have to visit them. Overall, a curious piece of classic dooming; I would do many things differently but who wouldn't?

Share this review


Link to review
Guest

Unknown date

  
This is the type of set Doom is made for. :) Easily 5/5.

Share this review


Link to review
VylePhinder

Unknown date

  
It is well done. They are great maps, oh and OMG! was that the Maridia music from Super Metroid on map 6?!!! That was fucking fun hearing that one again! Well done! 5/5

Share this review


Link to review
mrthejoshmon

Unknown date

  
I don't need to review it... I JUST LOVE IT!

Share this review


Link to review
Guest

Unknown date

  
Pretty darn good. Solid 4*

Share this review


Link to review
Guest

Unknown date

  
Loved it! 5/5 -Aenima

Share this review


Link to review
Zalewa

Unknown date

  
I don't know. The maps are solid but for some reason they just don't play right. There are some WTF moments where you go into one direction only to discover that it's a dead-end. 2/5 - Zalewa

Share this review


Link to review
Guest

Unknown date

  
Very good - polished maps, visually pleasing, with good gameplay and a natural flow. Ammo is a bit tight in the beginning, but it gets better soon enough. My only real complaint: too short. 4.5/5 - ZZ

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...