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Random Speedmap to celebrate 40oz and Bloodyacid's Birthday

   (8 reviews)

4 Screenshots

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The title sums it up nicely, doesn't it? I also tried using a texture pack to spice things up a bit.

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<inactive>Player Lin

  
Even it's a Birthday map, berserk punching to some powerful monsters in narrowed, boring, grey places always bad idea, really, but the textures choice just not bad and it's should be nice map for the target of this gift and tyson-style lovers. 2/5 -playerlin

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Guest

Unknown date

  
Thank you for this gift~ -BloodyAcid

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Memfis

Unknown date

  
A tyson map that will take you one minute to beat. You have to punch some lost souls, spectres, revenants and one arch-vile in a few rooms that are cramped, symmetrical and single colored. Probably not worth your time.

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Guest

Unknown date

  
There are some nice new marble and fire textures. You also only get a berserk pack, which would be difficult if it weren't for the fact that the level has no hitscan enemies, they all get bottlenecked in the short corridors, and being vanilla DOOM monsters, the enemies have retarded AI and get caught on staircases so you can punch them around the corner. Other than that, it's just a bog standard switch-and-key jobby that you've been "enjoying" for the last two decades. 2/5

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Guest

Unknown date

  
Extremely short (1-minute) map with low visuals and imho completely missing gameplay, so 1/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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