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Spear of Destiny - Return to Danger & The Ultimate Challenge For Edge Sourceport

   (7 reviews)

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About This File

This is a faithful recreation of two Spear of Destiny Mission Packs - Return to Danger and The Ultimate Challenge. All 42 levels with all the original graphics and hires sprites. (Almost all enemies and decorations are covered in hd:) ) All Spear of Destiny musictracks in mp3 format are also included. You can select two new mission packs within Ingame Episode Menu. And yes this wolfendoom adventure has difficulty settings. Higher difficulty level - more enemies. Have Fun!

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These "mission packs" were just awful relative to the original Wolfenstein/SoD...wh y would someone bother converting these and not the original games which were actually good?

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Because the original games were converted looong time ago. See Wolfendoom series. This megawad is more like another Wolfendoom wad which is very good.

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You need Edge 1.35 to see enemy. This levels is Great 4/5

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I have never played these episodes before so it was fun to see what was new. They are not quite as good as Wolf3D but passable for the time they were released. Obviously they aged poorly, but DOOM itself aged like a glass of milk so it is best not to take that into consideration while rating. I would have given 3 stars but it was a hassle to hunt down a dead sourceport to use features that were already present in more common sourceports years ago, so I gave it 2.

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^wow, you must be lucky if you played all episodes of Wolf3D. I have only demo version with 1 episode and some fucker bought at eBay the best offer in my wish list before i could do, oh well, i will try to find other but it's too damn expensive... and i also have spear of destiny demo... so please don't recommend me steam, it sucks. this gets 3/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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