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kuchitsu

   (49 reviews)

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6 easy (for me anyway) levels intended to be played on UV from pistol start without saves. I didn't consider continuous playing while making this wad. The general theme is green/brown bricks and nature with some city and tech elements.

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Steve D

Unknown date

  
Very pleasant set of maps. First two levels are shockingly easy, but the artistic design is tasteful and attractive. Level 3 is a tunnel crawl and ramps up the challenge. Very good monster placement. Map 4 is similar. Map 5 has a nasty trap which, amazingly, I survived on the first try. Map 6 is another tough tunnel crawl. Fun Arch-Vile fight. Very well-executed maps on a small scale with low buildings and low ceilings. Rewards cautious gameplay. Excellent. -- Steve Duff

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Guest

Unknown date

  
This absolutely should have four stars at bare minimum. A bit easy but what a blast this thing is! And you really need to search the forums for posts done by Memfis, he's got like thirty wads out there that never made it to /idgames, and almost every single one of them is worth playing.

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Guest

Unknown date

  
nice detail for the most part but easy. play it on -fast for a challenge

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
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    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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